Posted October 19, 2015
Hickory: The dogs barking are 'ambient' sounds, and now you've got Near Infinity up and running it's a simple task to set their volume in the area files. Just click on the area you want -- AR6700 for BGT Beregost -- and scroll down to 'Ambient 9', and check that it says 'Name: Dogs...'. Double click it and a new window will open. Just above the sounds (AMB_M26A.WAV etc.) is a volume entry. Set it to how you would like. When you click on another area or close the window, select to save the file. This will create an override, which you may delete at any time. Rinse and repeat for any other areas that bug you.
Thanks for leading me in the right direction :) There were many area files in the override folder, so editing them directly probably wouldn't be a safe option. I also did a search, and the files were in 28 different areas, so lots to edit. Instead, I located the listed .wav files in Near Infinity to check it was the pesky dogs. Then copied one of the .wav files already in the override folder that were silent (seems like lots of files are like this for some reason), and renamed them to the ones listed in NI. They're probably not the same length, but hope it will be okay. Have done a brief test visiting Beregost and Nashkel. Have heard horses, children and various other ambient sounds, but no dogs barking so far, so it looks like this works! =)