Posted November 07, 2010
xenobrain: Well the "Back to Baldur's Gate" mod mentioned in the "Untested" section is the same idea--a tactics mod. His description is simply,
"Back To Baldur's Gate is essentialy a "Harder Enemies" patch, with more
than 130 enemies changed!
These have new Stats/Skills/Scripts to give the player a
much more tactical/satisfying gaming experience."
Also note that the mod requires "Dark Side of the Sword Coast".
I've tested it a little, and so far it's not bad but seems it hasn't gotten the playtesting of SCS yet.
If you try it be sure to report your experience back to the author. From reading his forum I get a strong impression he would appreciate and be very receptive to feedback.
Thanks for the answer. I just realized that BG1 NPC Project is BGT or Mega-Mod only, by the look of it. That's the last hurdle for me. I love that mod."Back To Baldur's Gate is essentialy a "Harder Enemies" patch, with more
than 130 enemies changed!
These have new Stats/Skills/Scripts to give the player a
much more tactical/satisfying gaming experience."
Also note that the mod requires "Dark Side of the Sword Coast".
I've tested it a little, and so far it's not bad but seems it hasn't gotten the playtesting of SCS yet.
If you try it be sure to report your experience back to the author. From reading his forum I get a strong impression he would appreciate and be very receptive to feedback.