StingingVelvet: Has absolutely nothing to do with that. I love Star Trek for example, and the more people watching it the better IMO, as long as it remains Star Trek. The issue here is that going mainstream means changing the mechanics and depth. It is ten times simpler than games like Wrath and Pillars, and now every CRPG that comes out will chase the same success this had. This changes GAMEPLAY, not the group I'm in.
BG3's base-rules are not simpler than WOTR because larian chose to simplify things for mainstream. The base-rules are simpler because D&D 5e is a simplified version of pathfinder (D&D 3e). BG3 has far more complexity in the role-playing options than WOTR does.
Any [D&D 5e] game will be simpler than a [D&D 3e] game in the context you are describing. Has nothing to do with larian, owlcat, or any other developer. The complexity scripted into larian's titles like DOS2 and BG3 is unbelievable, more so than any other developer. Decisions are impactful, interactions which you do not expect to be impactful are, the game can change on a dime based on your decisions, you can solve scenarios in creative ways (unlike WOTR where there is generally just one way to solve it, and possibly a dialogue option to choose something else; but no outside interactions to change the outcome). Surfaces combine together and trigger alchemical reactions. You can solve areas by manipulating environments -- unlike WOTR where the environment is dumbed down and incredibly simplified.
You can go around robbing or killing NPC's, get caught and face consequences -- unlike WOTR. Relationships are incredibly dynamic. The environment is dynamic. Alternative paths do not feel like linear variations. In BG3, each area can be solved in a large variety of ways (stealth, disguise self, diplomacy, deception, varied alliances, sowing unrest among their ranks so they fight each other, exert a power struggle between you and competing leader, intimidation, or straight up combat). How much of this complexity does WOTR offer us?