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Hello everyone. Been enjoying the heck out of Baldur's Gate 3 so far, but it's got me thinking about what would everyone's ideal D&D game be? Keep in mind, it can be any genre (RPG, Hack and Slash, RTS, Grand Strategy, etc.). For me, I have two:

The first one would be an RPG format similar to what we have here in Baldur's Gate 3. The twist, however, is that you can select the edition that the campaign will follow (1st, 2nd, 3rd, etc.). This could create an infinitely repayable campaign trying to figure out what works best with each edition as well as a nice showcase on the evolution of D&D between each edition. This would be such a huge undertaking, so I doubt this would be possible cramming all these rulesets into one game, but it is an interesting thought nonetheless.

The second idea I have is a game where you take control of a dragon from birth until death. It would be awesome seeing yourself start as a baby dragon and eventually become an all powerful elder. You would even be able to choose if you want to be a good dragon keeping order in the universe or one that is hellbent on bringing down chaos and destruction.

So those are my two ideal hypothetical games. Not saying that they will happen (and probably never will), but I find it cool to think about this. Let me know what your ideal D&D game would be. Thanks!
Post edited August 06, 2023 by Rod2000
isg or low magic age... they both use the old P&P dice rules
I'm still only starting out in BG3, but I'm fairly impressed with what Larian's done so far. (There are some minor gripes with the occasional bug and the camera feels a bit clunky, but these are minor issues.) I'd like to see Larian (or another developer) do something similar to BG3, but using RTwP, and set in either Ravenloft or Dark Sun. Those are by far my favourite D&D settings. :)
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Zaxares: I'm still only starting out in BG3, but I'm fairly impressed with what Larian's done so far. (There are some minor gripes with the occasional bug and the camera feels a bit clunky, but these are minor issues.) I'd like to see Larian (or another developer) do something similar to BG3, but using RTwP, and set in either Ravenloft or Dark Sun. Those are by far my favourite D&D settings. :)
You have really good taste. I was thinking about this a few days ago, with these two campaign settings. If Larian does venture out into another D&D setting, it would likely be Dragonlance or Spelljammer, as those two were released for 5th edition relatively recently.
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Zaxares: I'm still only starting out in BG3, but I'm fairly impressed with what Larian's done so far. (There are some minor gripes with the occasional bug and the camera feels a bit clunky, but these are minor issues.) I'd like to see Larian (or another developer) do something similar to BG3, but using RTwP, and set in either Ravenloft or Dark Sun. Those are by far my favourite D&D settings. :)
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J Lo: You have really good taste. I was thinking about this a few days ago, with these two campaign settings. If Larian does venture out into another D&D setting, it would likely be Dragonlance or Spelljammer, as those two were released for 5th edition relatively recently.
That would definitely be awesome, or maybe an Icewind Dale 3 where you create your whole party from scratch, and having up to 6 people in your party instead of 4.
The only ideal D&D happens at a table with a human dungeon master, full stop.

But Sword Coast Legends was pretty optimal for me. Playing the Delve mode with friends is probably the closest I've ever come to a real D&D experience in a video game.

Considering strategies, blending tactics, powers that felt visceral, pushing the rogue ahead of you with a sharp stick... it offered a good experience. Having someone in the dungeon master's seat could really mix things up, although it required a lot of patience on everyone's part and decent reflexes on the part of the DM.

That, to me, is peak D&D video game -- not an epic story or perfect mechanical translation, but a game that captures the feeling of cooperating with friends and achieving glory.

...I'd probably be really into squad-based shooters if they had more class variety and better character customization. Also fireballs.
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Rod2000: Hello everyone. Been enjoying the heck out of Baldur's Gate 3 so far, but it's got me thinking about what would everyone's ideal D&D game be? Keep in mind, it can be any genre (RPG, Hack and Slash, RTS, Grand Strategy, etc.). For me, I have two:

The first one would be an RPG format similar to what we have here in Baldur's Gate 3. The twist, however, is that you can select the edition that the campaign will follow (1st, 2nd, 3rd, etc.). This could create an infinitely repayable campaign trying to figure out what works best with each edition as well as a nice showcase on the evolution of D&D between each edition. This would be such a huge undertaking, so I doubt this would be possible cramming all these rulesets into one game, but it is an interesting thought nonetheless.

The second idea I have is a game where you take control of a dragon from birth until death. It would be awesome seeing yourself start as a baby dragon and eventually become an all powerful elder. You would even be able to choose if you want to be a good dragon keeping order in the universe or one that is hellbent on bringing down chaos and destruction.

So those are my two ideal hypothetical games. Not saying that they will happen (and probably never will), but I find it cool to think about this. Let me know what your ideal D&D game would be. Thanks!
My favorite D&D game of all time is Neverwinter Nights, and the rest of the original expansions from the NWN Diamond Edition set.

My only complaint about it, really, is that your character can end up looking weird when he's wearing some random assortment of different armors, helmets, cloaks, whatever.... that don't match. This tends to be fixed in the multiplayer because the NWN community created all kinds of great ways to craft and color your armor to customize your character appearance on their servers.

If we can broaden the topic to favorite RPG games that have a combat system similar to a D&D game...? I would have to say my favorites are easily going to be:
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic 2

And then the original 3 games from the Mass Effect trilogy. (But that's going off on a limb because Mass Effect doesn't really have a D&D-like combat system.)

Dragon Age: Origins is pretty similar to D&D, and that's on GoG. I consider it one of BioWare's finest RPGs, and it's new enough that the graphics look way better than some of the older classics like Baldur's Gate or Neverwinter Nights.
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J Lo: You have really good taste. I was thinking about this a few days ago, with these two campaign settings. If Larian does venture out into another D&D setting, it would likely be Dragonlance or Spelljammer, as those two were released for 5th edition relatively recently.
Ooh, Spelljammer might also make for a really interesting CRPG. With the popularity of modern sci-fi shooters, I could definitely envision something like a KotOR-inspired style RPG set in Spelljammer and traveling through Realmspace.

Dragonlance is also a treasured setting of mine, but one of the big drawbacks about Dragonlance is that the setting tends to play out in the shadow of what happens in the novels. No matter what the players are doing, they tend to play second fiddle to, say for example, what the Heroes of the Lance did. That's not always a bad thing if one's after smaller, more intimate adventures where the stakes aren't so much "save the world" level, but in my experience most players DO tend to want the whole "save the world" experience, especially as they start climbing in levels.
Give Solasta Crown of the Magister a try - Great Game and faithful 5e implementation. No where near the budget of BG3 but Tactical did a great job.
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J Lo: You have really good taste. I was thinking about this a few days ago, with these two campaign settings. If Larian does venture out into another D&D setting, it would likely be Dragonlance or Spelljammer, as those two were released for 5th edition relatively recently.
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Zaxares: Ooh, Spelljammer might also make for a really interesting CRPG. With the popularity of modern sci-fi shooters, I could definitely envision something like a KotOR-inspired style RPG set in Spelljammer and traveling through Realmspace.

Dragonlance is also a treasured setting of mine, but one of the big drawbacks about Dragonlance is that the setting tends to play out in the shadow of what happens in the novels. No matter what the players are doing, they tend to play second fiddle to, say for example, what the Heroes of the Lance did. That's not always a bad thing if one's after smaller, more intimate adventures where the stakes aren't so much "save the world" level, but in my experience most players DO tend to want the whole "save the world" experience, especially as they start climbing in levels.
I think that's because both the novels and campaign setting being written by Weis and Hickman. I don't think it's a bad thing, necessarily. But they probably should have had separate writers.
Post edited August 12, 2023 by J Lo
Why, a Forgotten Realms MMORPG where the devs over time added more and more of the game world.

The rulesystem would have to be a modified D&D5. Most importantly the need for rests would have to be removed. And the system would need to support large group battles (aka raids).
To be honest, I'd rather see somebody make a cRPG in the Dark Eye setting, as there are way fewer games. Some kind of Drakensang 3 or Blackguards 3, but with the full group built by the player and the focus on the adventure and the roleplaying.

But if it has to be set in the D&D universe I'd like some developer to free the genre from the shackles of the standard "run around with group and murder and steal everything" approach. That's already most games in the genre, no matter if they are D&D or not. We simply don't need any more of those games.

It would be cool to get a game that focusses on actual roleplaying, reactivity and different ways of playing through it. Like being able to go through a game in different ways, perhaps even having completely different stories based on your character and their options. A thief might end up with something completely different from what a Warrior that joins the town guard might experience. It would end up being more of a low level affair with limited playtime.
Post edited August 25, 2023 by BurningSheep