Posted January 21, 2022
I have played the early access and it was quite a refressing game. Many things missing btw (more characters, abilties, sounds, items, options, etc.),-i know, it is under development- but i liked mostly the reactions and converations between the characters. The fight system was a little bit hard for me at the beginning but in the end it was completly enjoyable. The maps are huge many quests within, the view was astonishing. Good choice that we can speak with animals and with the dead. I could write hours about this game. One thing is sure, it is for my taste.
However, i had an obervation.
(spoiler alert)
- When i knocked down Auntie Ethel - just with the priestess of Shar, Shadowhearth - (she has given the final strike) and the witch bargained for her life, a special response (dialoge) came up, like "I will kill myself and give your soul to Shar" or something like that :) Of course i couldn't kill her after the scene... but next time my main character gave the fatal blow, so she died instantly :/ (no bargining)
So, my observation is this: All Npc's at the party should be given the opportunity to express what they want about such an event, don’t just have a chance at whoever is talking or delivering the decisive blow. They are all there, seeing and hearing things. Let the player decide what answer will be the best or to whom it favors. (in the example, Shadowheart)
I hope it will be a long and complex game arm-in-arm with a fascinating story.
Keep up the good work Larian Studios! :)
Br,
Lanro
However, i had an obervation.
(spoiler alert)
- When i knocked down Auntie Ethel - just with the priestess of Shar, Shadowhearth - (she has given the final strike) and the witch bargained for her life, a special response (dialoge) came up, like "I will kill myself and give your soul to Shar" or something like that :) Of course i couldn't kill her after the scene... but next time my main character gave the fatal blow, so she died instantly :/ (no bargining)
So, my observation is this: All Npc's at the party should be given the opportunity to express what they want about such an event, don’t just have a chance at whoever is talking or delivering the decisive blow. They are all there, seeing and hearing things. Let the player decide what answer will be the best or to whom it favors. (in the example, Shadowheart)
I hope it will be a long and complex game arm-in-arm with a fascinating story.
Keep up the good work Larian Studios! :)
Br,
Lanro