Posted August 07, 2023
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EverNightX
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Registered: Nov 2011
From Other
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m4dhat
New User
Registered: Jun 2021
From Poland
Posted August 07, 2023
I've got a question about writing. I've seen a lot of arguments that it's not real Baldur's Gate and the rebutals of these arguments were usually about graphics not being isometric, or party not being 6 characters etc.
But the bread and butter of an RPG is writing. My biggest gripe with Divinity writing was lack of character arcs, meaningful progression and nuance. The epic dial was cranked up to the 11 from the very first moment, making the following adventures difficult to enjoy, since you've already seen in the first act the biggest and baddest things you're ever gonna see. It was kinda acceptable in divinity because the entire title was suppposed to be a slapstick-ish tongue-in-the-cheek take on RPG.
I've watched the trailer and the prologue and saw that the animation style is basically the same D:OS2 cartoonish exaggeration (with little attention to detail), which is coupled with quite dark and extremely high stakes onset of the story. I didn't want to spoil myself the story, so just asking here if the writing is equally terrible? How do they dial down from the nautiloid/hell escape to a level 1 adventure? How high would you say is epic dial cranked up in act one (after the prologue)?
But the bread and butter of an RPG is writing. My biggest gripe with Divinity writing was lack of character arcs, meaningful progression and nuance. The epic dial was cranked up to the 11 from the very first moment, making the following adventures difficult to enjoy, since you've already seen in the first act the biggest and baddest things you're ever gonna see. It was kinda acceptable in divinity because the entire title was suppposed to be a slapstick-ish tongue-in-the-cheek take on RPG.
I've watched the trailer and the prologue and saw that the animation style is basically the same D:OS2 cartoonish exaggeration (with little attention to detail), which is coupled with quite dark and extremely high stakes onset of the story. I didn't want to spoil myself the story, so just asking here if the writing is equally terrible? How do they dial down from the nautiloid/hell escape to a level 1 adventure? How high would you say is epic dial cranked up in act one (after the prologue)?
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EverNightX
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Registered: Nov 2011
From Other
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JClosed
New User
Registered: Apr 2012
From Netherlands
Posted August 07, 2023
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The game is not as quirky and light hearted as DOS. Though it has moments. I don't think I agree that the stakes are any higher at the start of DOS2 than later. You don't even fight a boss at the start of DOS2.
I could not help but notice that both do start with the destruction of a ship, you having some magical interaction with a power, and then finding yourself on a beach.
Though Elder Scrolls seems to have a start as a prisoner thing going on too.
I played the older Baldur's Gate games, and then again with the Enhanced Edition. It always bothered me that these games where not turn based, and so bypassing the core of D&D. I know the developers did that to appeal to the people that liked real-time combat like Diablo, but it always felt forced to me.
In that department Baldur's Gate 3 hit the right marks for me. To be honest - So far as I played BG3, I feel it's miles ahead of the old Baldur's Gate games. I just love this version, and seeing the amount of people playing the game (about 815K yesterday on Steam only) I am not the only one thinking so.
Sure - There will be "purists" that will never agree, but for me this game really has earned the title Baldur's Gate 3.
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Porsche2000
New User
Registered: Nov 2014
From Germany
Posted August 07, 2023
what you want is BG3 in a 1998 retro style. Play Pillars of Eternity then.
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alcaray
dingy hippy
Registered: Apr 2012
From United States
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted August 07, 2023
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Game not true to form and fans unhappy? Toss in a bunch of nudity ala Game of Thrones. Problem solved.
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m4dhat
New User
Registered: Jun 2021
From Poland
Posted August 07, 2023
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The game is not as quirky and light hearted as DOS. Though it has moments. I don't think I agree that the stakes are any higher at the start of DOS2 than later. You don't even fight a boss at the start of DOS2.
I could not help but notice that both do start with the destruction of a ship, you having some magical interaction with a power, and then finding yourself on a beach.
Though Elder Scrolls seems to have a start as a prisoner thing going on too.
I really don't care that much about it, though. For me writing is the most important part of a cRPG and only because it's adjacent question to OP, I felt like asking here makes sense, but as I see most replies are focusing on superficial aspects of the title.
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arcanum0
New User
Registered: Jun 2014
From United States
Posted August 08, 2023
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Game not true to form and fans unhappy? Toss in a bunch of nudity ala Game of Thrones. Problem solved.
I started playing AD&D1 in 1983. I've been dungeon mastering regularly since 1987. I've played and run every edition of D&D since Moldvay Basic, and I know the truth is none of them are even close to perfect.
My first D&D video games were the SSI gold box adventures in the late '80s, all of which were better interpretations than the Baldur's Gate games because they didn't make allowances for a fancy graphical real-time strategy engine.
Five CDs? Don't make me laugh, I'll mess up the install order for these ten 5.25" floppies.
I played Baldur's Gate 1 & 2, Icewind Dale, Planescape: Torment, Neverwinter Nights, and Neverwinter Nights 2, most of them at release (had to wait for Icewind Dale because I was a Mac user at the time). I bounced off all of them sooner or later for the same reasons I'm bouncing off Baldur's Gate 3 now:
- no way to assess the difficulty of an encounter before you start it
- insufficient low-level side content to properly prepare for no-warning higher-level story content
- conversations and scripted events that railroad you into unwinnable combat (or winnable combat with unacceptable consequences)
- Party members that commit you to fulfilling unacceptable expectations or facing catastrophic consequences.
All issues even a mediocre dungeon master wouldn't permit at their table, in any edition.
Baldur's Gate 3 is exactly the game I remember its predecessors being: flawed, obnoxious, trying desperately to fill analog shoes with digital feet, and an effin' brilliant achievement of video game design that will speak to thousands upon thousands of lucky players.
The real issue here is that nostalgia is death.
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EverNightX
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Registered: Nov 2011
From Other
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted August 08, 2023
I have a small handful of complaints about the game and it being a little too cartoonish is one of them. I mean visually, not story wise. The story is pretty serious and dark usually, aside from companion stuff at the camp. It just has a kinda pixar look to it a lot of the time that isn't really my thing. It's okay though, it's not THAT bad, just a little too cartoony.
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EverNightX
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Registered: Nov 2011
From Other
Posted August 08, 2023
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J Lo
Playing A Wonderful Life on Gamecube.
Registered: Jul 2013
From Canada
Posted August 08, 2023
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Post edited August 08, 2023 by J Lo
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alcaray
dingy hippy
Registered: Apr 2012
From United States
Posted August 08, 2023
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J Lo
Playing A Wonderful Life on Gamecube.
Registered: Jul 2013
From Canada