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Hi,
Whenever I start the game in Dx11 mode in fullscreen, there is a slight blur (moste noticable in 1440p when looking at texts in options). Looks like some rescaling is at work.
To get rid of it, I have to change mode (windowed or else) and switch back to fullscreen. Then it's fine. But it's annoying to do that each time I start the game

Vulkan is not affected.

GPU: AMD 5700XT with latest drivers (23.7.2).
OS: Windows 10.
Resolution: native 1440p
Graphics settings: Ultra
Screens setup: horizontal dual-screen
FSR: disabled.

(same issue with Steam version)

Screenshots:
- Blurry - Right after start.png
- Without the blur - used workround.png
Post edited August 28, 2023 by elgoretto
Don't have the problem with my RX-6900XT, full screen @ 4k with HDR on. Game runs and looks great, and I don't even have to use FSR. I'm running Win11, build 22631.2191. Also, have you tried Borderless Windowed mode rather than Full screen? The two look the same but Borderless Windowed demands fewer resources. Might want to try that and see if it helps. Adrenalins 23.7.2.

I have trouble with Vulkan myself and have sent in an AMD bug report about it.

Also, the Steam version and the Gog versions are identical. People are all the time getting that mixed up. That's not always true with older games as GOG makes improvements to them while Steam often doesn't...;) But for newer AAA games there's no difference between them.
Post edited August 13, 2023 by waltc
I run it Fullscreen Dx11 4k (RX 6700 XT) without FSR, AA and Depth of Field which all make the Picture blurry.

If these settings make a difference for you i dont know...

You can change the size of some Text in the Interface options - i have set it to 50 pixels - you can try if text is sharper in certain sizes bcs it may align better with you native screen resolution...
Post edited August 14, 2023 by Thorqemada
try turning the setting down from ultra to high or med and see if the blur goes away
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elgoretto: Hi,
Whenever I start the game in Dx11 mode in fullscreen, there is a slight blur (moste noticable in 1440p when looking at texts in options). Looks like some rescaling is at work.
To get rid of it, I have to change mode (windowed or else) and switch back to fullscreen. Then it's fine. But it's annoying to do that each time I start the game

Vulkan is not affected (but crashes with OBS recording, so can't use it).

GPU: AMD 5700XT with latest drivers (23.7.2).
OS: Windows 10.
Resolution: native 1440p
Graphics settings: Ultra
FSR: disabled.

(same issue with Steam version)
That is interesting, I noticed the text blurring effect as well.

I'm running Windows 10 on an ASUS G15AE laptop; which is basically a 5700G CPU + 6700XT GPU in a lower power format.

I did notice a text blur (running at 1440p Ultra, FSR off) when on DX11 mode with 22.2.3 (a very old driver), but haven't really noticed since updating to 23.3.1, but that is probably since I have switched to Vulkan (still old, but 23.3.1 still supports MPT unlike 23.7.2 and 23.3.1 performs much better than 22.2.3 in BG3).

I've seen a similar text blurring issue in another game (at least when I noticed it, I thought it looked similar); Pillars of Eternity in which case I downloaded a tooltip flicker fix, though I don't know if that ever fixed the issue completely (maybe removed the more obvious flicker but still left some of the text looking blurry?).

EDIT: Uploaded a UI comparison where you can see the blurring, is this the effect you are getting?

Checking the in-game graphics it does look blurred as well so it isn't just the text.

EDIT2: Just uploaded a small section of the screen (including FPS); I get roughly the same performance on Vulkan vs DX11 (maybe a touch better for Vulkan); but in any case you can see the rocks (and trees) look a bit more blurry on DX11 vs Vulkan (sorry had to use JPG and reduce the quality for the 500kB size limit but you should still see the blurryness)

Also switching to windowed mode in DX11 mode does seem to fix the blur as well for me (just simply switched to windowed but don't accept the changes). I'm actually using Virtual Super Resolution to run QHD on an external FHD monitor so it isn't exactly the same as you (though the laptop display is QHD so I run native when on that).
Attachments:
blur.png (303 Kb)
blur2.jpg (487 Kb)
Post edited August 14, 2023 by MJim
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ussnorway: try turning the setting down from ultra to high or med and see if the blur goes away
Nope.

For the 4K people: of course you don't see this blur, because it's a VERY SLIGHT blur, like coming from a rescaling of a few pixels like 1390p to 1440p (for exemple).
So in 4K, the same rescaling of 10 pixels (3990 to 4000), you won't see anything if you haven't eagle's eyes :P
Please don't add more replies like "I'm all good @4K" ;)

I notice it while looking at texts in UI because it's the most obvious. I probably wouln't notice on a 3D texture.
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waltc: The two look the same but Borderless Windowed demands fewer resources.
No, that's not a fact.
Plus on my setup Freesync works in exclusive fullscreen mode in games (where you have VRR, not a fixed desktop refresh rate).

Done with the digression :)
Post edited August 15, 2023 by elgoretto
avatar
elgoretto: Hi,
Whenever I start the game in Dx11 mode in fullscreen, there is a slight blur (moste noticable in 1440p when looking at texts in options). Looks like some rescaling is at work.
To get rid of it, I have to change mode (windowed or else) and switch back to fullscreen. Then it's fine. But it's annoying to do that each time I start the game

Vulkan is not affected (but crashes with OBS recording, so can't use it).

GPU: AMD 5700XT with latest drivers (23.7.2).
OS: Windows 10.
Resolution: native 1440p
Graphics settings: Ultra
FSR: disabled.

(same issue with Steam version)
I also have the same problem, but I have a fullxd monitor, and I also change the video settings presets back and forth to get rid of it every time I go into the game. Hopefully they'll fix it sometime
Post edited August 16, 2023 by Oleg_Kostenko
avatar
Oleg_Kostenko: I also have the same problem, but I have a fullxd monitor, and I also change the video settings presets back and forth to get rid of it every time I go into the game. Hopefully they'll fix it sometime
OK then.

Thank you all for your feedbacks, I did fill up a bug report to Larian Studios about this.
Wait & see ;)

Btw, added screenshots to original message.
Post edited August 18, 2023 by elgoretto
Same problem here.
Well, as a 4K guy i intentionnaly disabled all AA bcs it makes the pic remarkably and imho unacceptably blurry.
The game menu offers previews in the little example pics and it is horrible so i disabled it.

Also my Radeon driver is set to 80% sharpening (that is the preset i guess but some pople find the pic to sharp then but to me there is no such thing as to sharp - i hate blurryness very much!)

If disabling AA helps in your cases and how different the Nvidia Driver may display the game i have no experience with - i only know that usually NvidiaGPUs have in many games slightly washed out collors.
And it is entirely possible that you would need to play the game with a certain DLSS setting as it is often said to have better effect than the AA that a game uses (better sharpness).

The slightly wasehd out colors come from the preset RGB range afaik that is different to the Radeon setting that uses the full range as standard while Nvidia uses a slightly reduced range.

Where this setting is and if it affects this specific game i have no experience about as some games seem to take care of this different RGB setting and correct it on their own - i do not know if BG3 does so as i do not have a Nvidia Card but a RX6700XT (upgraded from my former RX480 8GB).

Hope you get your stuff solved to your expectations!
Post edited August 25, 2023 by Thorqemada
Sorry but that is mostly irrelevant.

As already stated in this topic (and carefully checked) FSR & DLSS are explicitly disabled (known picture alteration that could induce blur). So this seems like a real bug.
Also AA is not involved in main/options menu's texts rendering.
Plus that would not explain the workaround (switching back & forth fulscreen mode) having any effect, whatsoever.
avatar
MJim: EDIT: Uploaded a UI comparison where you can see the blurring, is this the effect you are getting?
Yep, exactly, I uploaded some screenshots too in my original post.
Post edited August 28, 2023 by elgoretto
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Oleg_Kostenko: I also have the same problem, but I have a fullxd monitor, and I also change the video settings presets back and forth to get rid of it every time I go into the game. Hopefully they'll fix it sometime
I upgraded to a AMD 7800XT with latest drivers (24.3.1), but this issue is still present (I tried DirectX 11 again after some performance issues with Vulkan rendering in a couple of areas).

Same workaround works, but it is a pain.
I haven't updated my drivers since, but the issue persists.

I've been running FSR 2 Quality at a higher resolution (3200x1800) for a while and the problem seemed to disappear (though I still change the resolution out of habit when launching the game fresh). The background textures look better as a result (less oversharpening and more detailed IMO)...but ~90 hours later I've switched back to 1440p native as some of the visual artifacts on the player characters got a bit too much (hair is particularly problematic), and that's when I noticed that the blurring issue is still present at 1440p.

Also Vulkan is pretty much permanently a no-go now that Anisotrophic filtering doesn't work (even when forced in the driver settings), and it's been multiple patches since. DX11 at least works when forced through the driver control panel.
Post edited April 25, 2024 by MJim