Posted April 27, 2016
I agree. I don't see any downside to offering this option, as long as the game provides some other explanation of where to go (e.g. a quest log saying "search the ruins to the east of town" or something) rather than assuming the player has an omniscient quest marker. It's strange to me that so few games include the option to disable the quest markers.
I read an interesting article tracing the history of the quest marker, and arguing against its inclusion in games ("it replaces exploration"):
http://gamasutra.com/blogs/FelipePepe/20160412/270100/The_history_of_the_Quest_Compass__its_dreadful_convenience.php
I read an interesting article tracing the history of the quest marker, and arguing against its inclusion in games ("it replaces exploration"):
http://gamasutra.com/blogs/FelipePepe/20160412/270100/The_history_of_the_Quest_Compass__its_dreadful_convenience.php