It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Greetings, friends!

Today we would like to introduce you to ATOM RPG: Trudograd’s 4th content update!

We have added unique missions for both factions, the police and the revolutionaries; we have added new side quests and characters to already existing locations; as well as new maps and even secrets.
Based on your feedback, we are also continuing to work on combat mechanics. For example, depending on the type of encounter, your opponents will now coordinate their actions more often, creating problems for the player character not only using their overwhelming numbers or high skills and stats, but also through the ability to work in teams.

In addition, we have revised the difficulty of some story-related battles and we hope that this will have a positive impact on the gaming experience of our community.

Also, we want to show you the ballistics mechanics which are currently under development and were announced earlier. The main idea of ​​this mechanic is that bullets and projectiles fired from firearms and crossbows can now pierce through not only the first target, but also the one behind it.

For us, this mechanic is a big step forward, so we really want to get your opinion on this innovation. And don't forget that your opponents can do everything you can! ;)

In general there are a number of additions to improve the gaming experience:
Now you can safely move from point to point on the Global Map, because to enter any location you will now need to confirm your choice with the "Enter" button.
Some temporary locations like the Cult Lair, etc. will receive an approximate difficulty level marker, ranging from 1 to 5 stars. The more stars, the more difficult the location and the battle on it will be. At the moment this system is static, but in the future it will hopefully be directly tied to the level of your character.
We have moved the shortcut keys for the actions "Information", "Steal", "Lockpick", "Repair" and so on, following the example of the original ATOM. These actions are available on the numeric keypad using keys 1 through 4.

A complete list of changes included in the update is available below:
- Continued storylines for the Revolutionaries and the Police;
- Added 5 new locations;
- Added characters and quests for existing locations (Police, Docks, Factory, Grey Corner, Mikhalych's Tavern);
- Added several new weapon modifications;
- Added ballistics mechanics for firearms and crossbows;
- Fixed a number of errors that caused the console to pop out;
- Fixed behavior of special armor in cases when it runs out of fuel;
- Fixed a bug with transferring Hexogen’s characteristics when transferring progress from ATOM;
- Fixed a bug that made it impossible to interact with the radio on leaving the location;
- Fixed a bug where the player could kill Francis Liao without consequence;
- Fixed a logic error when companions healed spiders during battle at the "Underground testing area" location;
- Fixed a bug where companions changed their location after reloading a save;
- Opening videos now play correctly on Windows 7;
- Fixed a number of minor bugs.

Thank you for being with us… And let there be ATOM!
Not sure what I did, but saw a new quest called 'The Beauty and the Beast' in my quest log, so went to the docks and talked to the bartender, then when I enter Grey Corner, I suggest we go to the house,but then the screen starts flashing and the game hangs. Can't get into Grey Corner now. First update that I've had issues with any of the quests in. Any way to fix the quest?

In case it helps to fix this, log has these exceptions after dialog when entering Grey Corner:

CharacterIsDeadNode: cannot find object Gorachev

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at CharacterIsDeadNode.Start () [0x00024] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00010] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at BehaviorComponent.PlayBehavior (System.Boolean delayed) [0x00083] in <a1d536de9a484f7684409b5d69a6f23c>:0
at InteractiveComponent.Update () [0x00077] in <a1d536de9a484f7684409b5d69a6f23c>:0

ActiveObjectNode null object:Lara

EntityComponent Horse_Statue cannot find object Lara

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at CharacterMoveToNode.Move () [0x0007e] in <a1d536de9a484f7684409b5d69a6f23c>:0
at CharacterMoveToNode.Start () [0x0007f] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00010] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at PlayStateNode.Start () [0x00053] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00010] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at BehaviorComponent.PlayBehavior (System.Boolean delayed) [0x00083] in <a1d536de9a484f7684409b5d69a6f23c>:0
at InteractiveComponent.Update () [0x00077] in <a1d536de9a484f7684409b5d69a6f23c>:0

Then till I kill the game, the following exception:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at CharacterTeleportNode.Start () [0x00006] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00010] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at PlayStateNode.Start () [0x00008] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00010] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x00108] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.PlayState (StateNode state, UnityEngine.GameObject go, System.Boolean delayed) [0x00019] in <a1d536de9a484f7684409b5d69a6f23c>:0
at StateNode.Process () [0x000a8] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.UpdateStates () [0x0002c] in <a1d536de9a484f7684409b5d69a6f23c>:0
at Game.Update () [0x00147] in <a1d536de9a484f7684409b5d69a6f23c>:0

It does say uploading crash report, but upload may not have made it past FW.
Post edited April 30, 2021 by slackmg
For those following along, able to get past this by telling Lara in the initial dialog to go back. Fails the one piece of the quest, but allows me to go in and kick the dude's butt, then get the reward from Lara.... Still want to see what happens if you do lead Lara to her 'husband' though.
avatar
slackmg: For those following along, able to get past this by telling Lara in the initial dialog to go back. Fails the one piece of the quest, but allows me to go in and kick the dude's butt, then get the reward from Lara.... Still want to see what happens if you do lead Lara to her 'husband' though.
Greetings! Thank you, we are aware of the situation and a fix will be there soon.