Posted September 06, 2020
high rated
Hey guys!
This version of "In Development" features a lot of additions inspired by your amazing feedback. We added new characters, new weapons, items, animations, locations, quests and random encounter maps.
The combat system was reworked thanks to your suggestions, though some changes are not final. We have reworked large parts of the skill system, too!
We also added effective finishing moves with brutal animations. The traders in the game now have their unique preferences. Two faction based weapon traders were also added.
A lot of work is still ahead of us, but as long as you continue helping us out with your ideas and critique, we’ll push through.
As always, a content patch is soon to follow, and the next big update will come out this Autumn. We will announce everything closer to the release date.
Thank you for your continued support, and let there be ATOM!
Changelog:
- Reworked the combat system, fixed damage values;
- Enemy AI improved;
- UXUI elements tweaked and improved;
- Some sounds and music files were reworked;
- Added ability to see enemies in buildings without entering said buildings;
- Camera bugs fixed, camera no longer falls into buildings;
- Crafting bug fixed;
- Console no longer pops out when trying to exit the game;
- Animations of characters were reworked, improved and fixed;
- Status icons enlarged and improved;
- Interface works much better with atypical screen resolutions;
- Quest log localization issues fixed;
- Several Hexogen related pathing issues fixed;
- Baldan’s car no longer respawns after fixing;
- Samuil Brothers as well as many other quests fixed;
- Two handed weapons added with unique mechanics and animations;
- New firearms added;
- Fraction traders added;
- Many various minor bugs fixed.
Video preview:
https://www.youtube.com/watch?v=ZM0XE-nr9r4
https://www.youtube.com/watch?v=QU7JX32NKh8
This version of "In Development" features a lot of additions inspired by your amazing feedback. We added new characters, new weapons, items, animations, locations, quests and random encounter maps.
The combat system was reworked thanks to your suggestions, though some changes are not final. We have reworked large parts of the skill system, too!
We also added effective finishing moves with brutal animations. The traders in the game now have their unique preferences. Two faction based weapon traders were also added.
A lot of work is still ahead of us, but as long as you continue helping us out with your ideas and critique, we’ll push through.
As always, a content patch is soon to follow, and the next big update will come out this Autumn. We will announce everything closer to the release date.
Thank you for your continued support, and let there be ATOM!
Changelog:
- Reworked the combat system, fixed damage values;
- Enemy AI improved;
- UXUI elements tweaked and improved;
- Some sounds and music files were reworked;
- Added ability to see enemies in buildings without entering said buildings;
- Camera bugs fixed, camera no longer falls into buildings;
- Crafting bug fixed;
- Console no longer pops out when trying to exit the game;
- Animations of characters were reworked, improved and fixed;
- Status icons enlarged and improved;
- Interface works much better with atypical screen resolutions;
- Quest log localization issues fixed;
- Several Hexogen related pathing issues fixed;
- Baldan’s car no longer respawns after fixing;
- Samuil Brothers as well as many other quests fixed;
- Two handed weapons added with unique mechanics and animations;
- New firearms added;
- Fraction traders added;
- Many various minor bugs fixed.
Video preview:
https://www.youtube.com/watch?v=ZM0XE-nr9r4
https://www.youtube.com/watch?v=QU7JX32NKh8