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Some Suggestions/Problems 0.100:
In Void Starcross the name signs floating in space next to the stations are all black.
At the collect missions the Objectives Complete message never turns up, the Objectives Incomplete message stays on.
i will fix the collect missions objectives.... the signs are blank due to old save. new saves have the correct image path. that was changed about 10 builds ago, and does not effect existing saves. only new ones.
When the raiders are destroyed in a kill raider mission, an unknown loot appears which is called a wormhole crate.

The speed of the ship is now fabulous with normal and afterburner.


Corrected Image path, now it works with old save, thanks for the advice.
Post edited July 06, 2020 by sysopa
ill fix that crate for 101
Drones seem much better balanced now. Thanks.

My mining drones often get stuck behind ores, and I have to manually reposition for them to keep working.

Mining missions register as objective complete before enough of the objective has been mined.

I find that the refinery continues to drain credits even after it has finished, if it's running in the background. It stops as soon as I open the window again.
Mining missions show the Objectives Complete as soon as the needed amount of ore is in the cargo bay. I. E. the miner takes 20 ore but the asteroid goes down only 5 ore.
Mission status. For the missions transport and escort, the display in the mission window always remains on Objectives Incomplete in red after receipt of the cargo or meeting the ship to be escorte

I just realized that I only find missions for Alpha, Trade, Pirate, Temple, Labor and Law.
What about the other factions? How can I go from a negative rating to a positive one?

I see no way to raise the ratings of the sub factions.
Post edited July 07, 2020 by sysopa
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sysopa: Mining missions show the Objectives Complete as soon as the needed amount of ore is in the cargo bay. I. E. the miner takes 20 ore but the asteroid goes down only 5 ore.
I tested it some more. It seems to be related to using mining drones. The mission objective will update as completed as soon as you launch drones with enough cargo capacity to complete the mission. It does not wait for them to actually mine, though. If you recall them immediately upon the notification, you won't have enough.
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sysopa: I just realized that I only find missions for Alpha, Trade, Pirate, Temple, Labor and Law.
I see no way to raise the ratings of the sub factions.
Yes, at least I've traveled all Pirate branch system, and there are none subfaction missions, Outlaw or Sovereign.
Wormhole does not work with old save.
New game started, first ship flew well. then bought RU-2 Conservator, this ship flies like a drunken sailor.
Double skills on Monarch Society, see picture
Attachments:
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sysopa: I just realized that I only find missions for Alpha, Trade, Pirate, Temple, Labor and Law.
I see no way to raise the ratings of the sub factions.
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ERISS: Yes, at least I've traveled all Pirate branch system, and there are none subfaction missions, Outlaw or Sovereign.
(Apologies -- I misread your posting. I've now edited my original post.)

I would seem neither Outlaw nor Sovereign (or any subfactions) own any stations in 0.0100a (Spoiler Warning: Stations on the Wiki).

Assuming, that the mission logic currently relies on the faction owning the station with the mission board, there's no way to earn rep with factions not owning a station :/
Post edited July 09, 2020 by ksj8ak2
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sysopa: Wormhole does not work with old save.
New game started, first ship flew well. then bought RU-2 Conservator, this ship flies like a drunken sailor.
I just bought one (new save, never flew one before). Almost looks like inertial navigation and autopilot are fighting it out all the time during flight, and on approaching a station sometimes completely lose it.
fixed ship error, and all other ships with same error.
was an issue with pathfinding collision detection picking up the ship itself when the thrust to mass ratio doesn't have enough speed to stretch the pathfinding raycast past the nose of the ship.
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momoguru: fixed ship error, and all other ships with same error.
was an issue with pathfinding collision detection picking up the ship itself when the thrust to mass ratio doesn't have enough speed to stretch the pathfinding raycast past the nose of the ship.
Thanks for stomping the bug an the explanation.