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Hello
Some Suggestions/Problems 0.065
Attacked by law forces (blue dots) like in 0.063:
New campaign launched. While I was shooting at the target drone, I was attacked by law forces. Also in the fight with raiders (yellow dots) I was attacked by law forces.
In the previous versions this was not the case.

Auto Pilot:
When using the auto pilot to fly thru more the one sector in one turn, the ship some times stops after leaving a warp gate. Then you have to press the G key a couple of times to get it moving again.

Afterburner:
Often when entering a warp gate, the afterburner is activated permanent when leaving the warp gate. This happens mainly when entering a new sector and/or in tactical mode.
if you are fighting with yellow dots, those are NOT raiders, those are other NPC pilots that will call the law on you when attacked.

i cannot replicate the autopilot issue, or the afterburner issue. i will keep trying. if you can replicate this easily, post the sequence of clicks so that i can see what you are seeing.
Those yellow dots are targets in a "Hunt n level 10 Raiders" mission and have red names.
okay, i will check that.
Stationary market list:
If you sell items to the stationary market, the stations list is displayed double. If you buy items from the station market, the list will be displayed normally again.
Afterburner:
exit station
select target sector
change to tactical
keep left shift key pressed
enter warp gate
after leaving the warp gate the afterburner is always active also when left shift key is released.

It some times happens also with no tactical.
Post edited July 24, 2019 by sysopa
I think the new miner setup makes it to easy. With the old setup I did never have a Problem.

But I always uninstall the game and then instal the new version.
Post edited July 24, 2019 by sysopa
perfect, thanx, i will fix in 66
Auto Pilot stops:
When using the auto pilot to fly thru more the one sector in one turn, the ship some times stops after leaving a warp gate. Then you have to press the G key a couple of times to get it moving again.

ship in station
open sector map
mark target sector (more than one sector away)
but only sector name turns into purple, ways stay green or blue (all targets in use ??)
exit station
press G key
ship starts, flies to the next sector
ship stops at the warp gate exit, GPS is on, warp target is purple (active)
press G key
message: GPS auto pilot deactivated
ship moves a bit than stops
press G key
ship moves to the next sector
ship stops at the warp gate exit, GPS is on, warp target is purple (active)
and so on
Odd thing at galaxy map:
open galaxy map and mark a sector (A) as target
- ways and sector name turn purple
then select another sector (B) as target
- ways and sector name turn purple
- ways and sector name (A) turn to normal
then select sector (A) as target again
- ways and sector name (B) turn to normal
- ways to sector (A) turn purple but the sector name remains normal
Mission asteroids sometimes spawn too close (inside hitbox?) to stations, making them unable to be mined.
avatar
sysopa: Odd thing at galaxy map:
open galaxy map and mark a sector (A) as target
- ways and sector name turn purple
then select another sector (B) as target
- ways and sector name turn purple
- ways and sector name (A) turn to normal
then select sector (A) as target again
- ways and sector name (B) turn to normal
- ways to sector (A) turn purple but the sector name remains normal
i stripped out all the GPS code, reworked it from scratch... and now it is working great.
all GPS bugs are gone in 66. While working on the sandbox map generator, I was able to locate the issue with the old GPS.
avatar
NiSiSuinegEht: Mission asteroids sometimes spawn too close (inside hitbox?) to stations, making them unable to be mined.
fixed in 66
Post edited August 02, 2019 by momoguru
Auto pilot stop did not occur anymore, but do not ask why.
I've been mining and trading with a few stations, creeping farther and farther out for the more valuable ores, and have seen multiple stations that will suddenly become "Out of Stock" on almost every single item they sell, literally within minutes of the last visit. Travelling multiple sectors away and returning, quitting completely out of the game, waiting extended periods of time in-game, nothing seems to get these stations to restock.

To make matters worse, it's happened just as I had enough money for the next big upgrade that station was selling. Is there any way to force a station to restock, or am I just running afoul of some game mechanic I can't seem to find documented anywhere?

Edit: I see I can edit the station files directly to restock them as a short term workaround, but I still don't know what the in-game conditions for them selling out and restocking automatically are.
Post edited August 03, 2019 by NiSiSuinegEht
I cant seem to get in to mercs cargo any more in a station