Posted January 12, 2022
Hello,
Recent changes are quite promising, thank you, the game gets closer to finalization. However, there are two issues with its texts: Desync on characters' sex and trouble for translators.
One. Let's imagine we create a female "she" pilot, go to import her to another game after a while, the import menu states "The imported pilot will assume his new identity." Confusing. Why not say "the new identity?" Anyway, this is alienating customers, at odds with many players' reality and the game itself when a player/NPC is not set as male. It can be found all over the game texts or binary data like "level3" for the shown example.
Luckily for us, from the time of Shakespeare, to the present day, "they" is used when sex is any of the two, hidden, non-binary or unknown for a person, and it is not a new phenomenon (~700 years), present "you" is about from the same time. "They" is acknowledged in all the main dictionaries in such usage, a good choice.
What to do then? Two main options:
1. The import menu, etc are neutral, but create the sex variable and adjust words for an NPC or player to set "he" or "she" by the variable.
2. Replace to make it match everything by default, regardless of sex, less work. Not too difficult to do here, thankfully. For example:
Mr. to Mx.
Foreman to Leader
Guys to Folks
His to Their or Theirs
He/Him/Himself to They/Them/Themselves
Mankind to Humankind
Buddy to Pilot, Friend
Man to Pilot, Friend, Humankind, etc or no word
"the bad guy" to "the bad person"
"Take it easy guy" to "Take it easy friend"
"It was said man dreamed of traveling the stars from the first moment he looked up" to "It was said humans dreamed of traveling the stars from the first moment they looked up"
"That is until man created" to "That is until humans created"
"Boss man would send us" to "Boss would send us"
"negotiate with the local foreman" to "negotiate with the local leader"
"and boy is they going to regret it" to "and they going to regret it"
...so on, a lot is like that
One, alternatively. Why not do the 2nd option, then allow for any face as the pilot and to drop he/she complitely or not and add "they" for non-binary like Battletech did? As far as I see, sex has zero gameplay value in Astrox Imperium, it is not paramount. For example, the developer of Kitaria Fables purposely allows a player to imagine what they like to see the hero cat like, the quests are written for all too, thus everything is available, not limited by a slider: It works quite well here, people tend to fill empty spaces of unknown.
Two. Not every market speaks English, for example Chinese, like, ~6/7 of the planet doesn't. The game is not designed for translation or changing in the settings, it allows only one language. Even if it improves, the current structure will create similar case issues for languages that physically cannot write inclusively like in addressing someone (English's neutral quality is oddity among Indo-European), this is why the sex variable may be handy. In the end, having more customers never hurts. Isn't it? I am sure many people of all kinds will like to play it.
Please look what can be done about all of that before the release date.
Recent changes are quite promising, thank you, the game gets closer to finalization. However, there are two issues with its texts: Desync on characters' sex and trouble for translators.
One. Let's imagine we create a female "she" pilot, go to import her to another game after a while, the import menu states "The imported pilot will assume his new identity." Confusing. Why not say "the new identity?" Anyway, this is alienating customers, at odds with many players' reality and the game itself when a player/NPC is not set as male. It can be found all over the game texts or binary data like "level3" for the shown example.
Luckily for us, from the time of Shakespeare, to the present day, "they" is used when sex is any of the two, hidden, non-binary or unknown for a person, and it is not a new phenomenon (~700 years), present "you" is about from the same time. "They" is acknowledged in all the main dictionaries in such usage, a good choice.
What to do then? Two main options:
1. The import menu, etc are neutral, but create the sex variable and adjust words for an NPC or player to set "he" or "she" by the variable.
2. Replace to make it match everything by default, regardless of sex, less work. Not too difficult to do here, thankfully. For example:
Mr. to Mx.
Foreman to Leader
Guys to Folks
His to Their or Theirs
He/Him/Himself to They/Them/Themselves
Mankind to Humankind
Buddy to Pilot, Friend
Man to Pilot, Friend, Humankind, etc or no word
"the bad guy" to "the bad person"
"Take it easy guy" to "Take it easy friend"
"It was said man dreamed of traveling the stars from the first moment he looked up" to "It was said humans dreamed of traveling the stars from the first moment they looked up"
"That is until man created" to "That is until humans created"
"Boss man would send us" to "Boss would send us"
"negotiate with the local foreman" to "negotiate with the local leader"
"and boy is they going to regret it" to "and they going to regret it"
...so on, a lot is like that
One, alternatively. Why not do the 2nd option, then allow for any face as the pilot and to drop he/she complitely or not and add "they" for non-binary like Battletech did? As far as I see, sex has zero gameplay value in Astrox Imperium, it is not paramount. For example, the developer of Kitaria Fables purposely allows a player to imagine what they like to see the hero cat like, the quests are written for all too, thus everything is available, not limited by a slider: It works quite well here, people tend to fill empty spaces of unknown.
Two. Not every market speaks English, for example Chinese, like, ~6/7 of the planet doesn't. The game is not designed for translation or changing in the settings, it allows only one language. Even if it improves, the current structure will create similar case issues for languages that physically cannot write inclusively like in addressing someone (English's neutral quality is oddity among Indo-European), this is why the sex variable may be handy. In the end, having more customers never hurts. Isn't it? I am sure many people of all kinds will like to play it.
Please look what can be done about all of that before the release date.