Posted March 19, 2017
Hi, whenever I launch escalation (latest 2.1 ver) in DX12 mode it just crashes. I get a white screen and then the crash reporter. This also happened on the last patch.
As far as I am aware I have the latest graphic drivers for my GTX 1070 (I'll check in a bit). This did not happen last year with the old AOTS game (No idea what version).
Anyone got any ideas? DX11 works OK if I edit the settings file manually. Thanks.
The log from the game is:
Executable Version: 2.10.25624
Executable Path: E:\Games\GOG Games\Ashes of the Singularity - Escalation\AshesEscalation_DX12.exe
Graphics::EnumerateAdapters Complete
Device List Loaded: NumDevices = 1
Graphics::EnumerateAdapters Complete
InitTime: System::Init = 25
InitTime: Network::Init = 965
Crash Reporter Initialized
InitTime: Console&Resource::Init = 0
InitTime: LoadConfiguration = 0
InitTime: Audio::Startup Success = 67
InitTime: DoCreateWindow = 69
InitTime: InitGraphics = 742
InitTime: InitializeShaders = 690
InitTime: UI Startup = 8
EnumerateMapDirectories at AppTime::Seconds = 2.796
Map Enumerate Time = 54
InitTime: AppSpecific Startup = 88
InitTime: Movie Initialized wait time = 0
Show Window Complete
InitTime: NetworkOverlay = 12
StateAppInit::Begin() at AppTime::Seconds = 2.869
Crashed at AppTime::Seconds = 2.901
As far as I am aware I have the latest graphic drivers for my GTX 1070 (I'll check in a bit). This did not happen last year with the old AOTS game (No idea what version).
Anyone got any ideas? DX11 works OK if I edit the settings file manually. Thanks.
The log from the game is:
Executable Version: 2.10.25624
Executable Path: E:\Games\GOG Games\Ashes of the Singularity - Escalation\AshesEscalation_DX12.exe
Graphics::EnumerateAdapters Complete
Device List Loaded: NumDevices = 1
Graphics::EnumerateAdapters Complete
InitTime: System::Init = 25
InitTime: Network::Init = 965
Crash Reporter Initialized
InitTime: Console&Resource::Init = 0
InitTime: LoadConfiguration = 0
InitTime: Audio::Startup Success = 67
InitTime: DoCreateWindow = 69
InitTime: InitGraphics = 742
InitTime: InitializeShaders = 690
InitTime: UI Startup = 8
EnumerateMapDirectories at AppTime::Seconds = 2.796
Map Enumerate Time = 54
InitTime: AppSpecific Startup = 88
InitTime: Movie Initialized wait time = 0
Show Window Complete
InitTime: NetworkOverlay = 12
StateAppInit::Begin() at AppTime::Seconds = 2.869
Crashed at AppTime::Seconds = 2.901