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Changelog for 1.0.28 (added 26 March 2018):

- fixed freezing on window with strixes dividing after loading game or returning to the global map
- fixed freezing after final fight if someone died or Thorn made the final blow
- fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
- fixed freezing of exit window when use Esc button
- v-sync option added

IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
high rated
Changelog for Patch 1.0.31 (added 30 March 2018):

* On the level up screen, the description of the characteristics of the leveled up skills is added
* Changed the display of the additional characteristics - the calculation mechanics became visible
* Missing Kickstarter backers were added to the credits
* Fixed problems with double quotation marks in credits
* Fixed the skill and its improvement for the Deadly Jab skill of Kshama and the Ense Swordsmen
* Changed the threshold of humanity for Lo Feng (difficulties with saving one of the party members in the game ending)
* Fixed incorrect behavior of passive skills when dying from a counterattack
* The curse now properly weakens Hopper Rouly
* Fixed a bug that led to a dead end in the ending of the Lo Feng's storyline after the killing the final boss
* Fixed bug with dialogue logic with Helm in the camp
* Fixed the icon for one of the ghosts in the wasteland
* Fixed a problem with a blurred screen when replaying the fight
* Fixed scene bug in the wasteland
* Fixed scene bug in the battle with Bran people
* Fixed scene bug in the battle with the Reaper at the western gate
* Fixed a bug with displaying Thorn's in-combat model (pixelated image)
* Fixed a bug in the dialogue scene in Feng's camp
* Fixed low-quality textures in the store in high-resolution settings
* Fixed the conditions for receiving the achievement Silly Death
* Fixed an empty dialogue scene with Mushom
* Fixed the disappearance of music in chapters 6 and 8
* Fixed low-res portrait for Fillia in Ursus at higher resolutions
* Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
* Changed Gleda's usage of daddy, mommy, tummy to father, mother, stomach


Changelog for Patch 1.0.34 (added 30 March 2018):

* Added Reaping manual adjustment in the Reaping menu at the map
* Fixed incorrect AI behavior at the wasteland
* Fixed saving bug in Hopper Rouly line in Ursus
* Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
* Fixed avatars display during the bad final


Changelog for Patch 1.0.37 (added 30 March 2018):

* Fixed Continue button position on global map. Now you won't have any trouble with travels.


Changelog for Patch 1.0.41 (added 30 March 2018):

* Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.

* The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.

* The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.

* We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.

Changelog:
* The maximum Reaping level is limited to 10
* Updated localization for the Italian language
* A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
* Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
* Fixed the UI bug on the level up screen (numbers shifted)
* Fixed the UI bug on the level up screen on resolutions less than 1378x768
* Fixed the names of the Reaping for the Italian language
* Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
* Removed extra scenes from the Steam build
* Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
* Fixed a bug when Mact came back to life in Opakum
* Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
* Fixed incorrect selection of units in the team management in multiplayer
* Fixed the display of the arrows for Friza's military company on the map after 53 days
* Fixed a bug when the Reaper was not visible during the encounter in the forest
* Fixed a bug where icons on the multiplayer screen disappeared when zoomed
* Fixed the inability to give The Hurricane's Soul to Assassins


Changelog for Patch 1.0.44 (added 30 March 2018):

* Fixed a rare bug with Chapter 1 loading screen
The PC download for this game has 4 parts, but it's really 2 parts copied 2 times. I assume that perhaps one is the 32-bit version and one is the 64-bit version, but both copies have the exact same filenames. Can anyone shed some light on this?

Thanks!

-Cory
high rated
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benjam47: The PC download for this game has 4 parts, but it's really 2 parts copied 2 times. I assume that perhaps one is the 32-bit version and one is the 64-bit version, but both copies have the exact same filenames. Can anyone shed some light on this?

Thanks!

-Cory
I don't have the game, but what you suspect is likely. I've asked in the what did just update thread, so you might want to keep an eye for the reply.
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HypersomniacLive: Changelog for 1.0.28 (added 26 March 2018):

- fixed freezing on window with strixes dividing after loading game or returning to the global map
- fixed freezing after final fight if someone died or Thorn made the final blow
- fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
- fixed freezing of exit window when use Esc button
- v-sync option added

IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
Hi! Actually, I have issues with the laugh on my Mac (-> just a purple screen). But there is nothing to copy-paste in your post. Pls post the correct launch option again. Thanks.
----- UPDATE ------

Found solution at the Steam Community:
1. Open Properties at Steam
2. Chose lauch option and copy-paste: -force-glcore

Worked.
Can we please get an updated Linux build?
high rated
avatar
benjam47: The PC download for this game has 4 parts, but it's really 2 parts copied 2 times. I assume that perhaps one is the 32-bit version and one is the 64-bit version, but both copies have the exact same filenames. Can anyone shed some light on this?

Thanks!

-Cory
See here.
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BrowncoatGR: Can we please get an updated Linux build?
It was updated today to v.1.0.44, perhaps check your library again?
Post edited April 04, 2018 by HypersomniacLive
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BrowncoatGR: Can we please get an updated Linux build?
avatar
HypersomniacLive: It was updated today to v.1.0.44, perhaps check your library again?
Thanks. I thought i checked before asking though. Maybe i missed it somehow.
high rated
Changelog for Patch 1.1.16 (added 06 April 2018):

SINGLE PLAYER
* Added a setting of the Reaping (difficulty) in the main menu.
* Added a displayed numeric value for the level of morale.
* Added skills and walking distance preview during the positioning phase.
* Changed font size on the character selection screen in the Chinese version of the game.
* Fixed the desynchronization of voice over and onscreen text for the Chinese version of the game.
* Fixed combat units’ sound with the animation speed set to X3.
* Added an option to disable voice over in settings.
* Thorn’s party is now healed by 1 upon arriving to Opacum.
* Added a lit campfire to Thorn’s camp.
* Adjusted Hopper’s final enemy stats if he is fighting alone, the player did not develop him and skipped optional combat.
* Changed multipliers for chapters 6 and 7 for Thorn’s team if there are only 4 characters left in the party.
* Fixed the problem which prevented damage preview from showing for some skills and classes.
* Changed the AI settings for the encounter after leaving the jail in Ursus if there are many injured units in character’s party.
* Changed the animation for opening/closing the watch in combat (thanks to an artist and our player Oleg Knyazev).
* Removed the preview when using cards with random effects.
* Quest with the table in Unda’s house is made simpler.
* Fixed “White Tower” not showing on the map in the English version of the game.
* Fixed the logic for the dialogue on Druket’s death.
* Fixed the receiving of the achievements “We are saved (Rit)”, “Makt survived”.
* Fixed the description for cards disappearing in some cases.
* Fixed the problem on the 7th level of Hopper’s skill “Vamprirism”.
* Fixed Doom showing on Lo Pheng’s camp screen even when he is not in the party.
* Fixed the issue with same random events happening several times on the way to the Marsh Watch and Triple Menhir.
* Fixed the arrow showing “to the right” in the store.
* Fixed the mouse scroll input allowing the pan in cutscenes.
* Fixed the text alignment in some quests for Hopper in the Italian language.
* Fixed team management screen to work correctly on 1600х900 resolution in Windows and Linux.
* Fixed a glitch with a bush on the Ursus screen.
* Fixed odd language and tone errors in the English translation in Thorn’s and Hopper’s storylines in Ursus, Marsh Watch, Firga, White Tower.
* Fixed various typos and textual errors in various languages.

MULTIPLAYER
* Unit upgrade added.
* Opening battle chests and arena chests added.
* Daily chests giveaway and opening added.
* Added 14 new templates and locations for combat (different teams positions, obstacles, locations).
* Added skills and walking distance preview during the positioning phase.
* Added skills preview during opponent’s turn.
* Added ability to see own cards during opponent’s turn.
* Added information about injuries on the profile screen.
* Added “Quit” button to change the user in the GOG version of the game.
* Displays the treatment of units over time online.
* Corrected the behavior of passive skills, items and the system of injuries.
* Changed the format of the time online (as you have asked - we have changed to exact diaplayment of hours and minutes).
* Reconnects after the disconnect now work properly.
* Fixed the problem with desynchronization and spontaneous deviations from the server on hub and during search for a fight on an unstable connection.
* Fixed the timer synchronization for players from different time zones.
* Fixed the resource management screen localization for German and Chinese languages.
* Fixed the issue when “Auto-combat” would display in multiplayer.

WHAT ARE WORKING ON NOW
* We fix errors, add options that you ask for and work on the multiplayer.
* We have finished and are testing the integration of GOG Galaxy (achievements, overlay, cloud saves). We are very sorry, dear GOG players, that it took us so long.
* You have asked us to write a “postmortem” after the final video. We did it and are translating it now.
* We have created the concept for, selected a mockup (with your help on Discord) and are working on the battle log.
* Adding clans to the multiplayer.
* Creating an option to turn off dynamic camera.
* Creating a mode “Iron Man” with high difficulty.
* Further editing the English text.
* We plan to start LQA for the Polish language. If you speak English and can help us out - please let us know in a comment.

IMPORTANT:
* There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
* Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
high rated
Changelog for Patch 1.1.38 (added 13 April 2018):

SINGLE PLAYER:
* Optimized loading time of fights (battles should load up to 3 times faster than before)
* Optimized video memory consumption for video cards of Intel HD Graphics series 2500 and older (until 2012)
* Added the ability to delete the saves
* An additional confirmation question was added during the choice for Hopper - to resist the Reaping or not
* Updated English text with new editing in the last week (thanks to Reavy and K. Constantine)
* Fixed restrictions on wearing the “Emerald Amulet”
* Fixed incorrect text in English, German and Italian in chapter 4 (the text did not correspond to the dialogue)
* Fixed a possible freeze of the game during a dialogue with Ruor in Pheng's camp
* Fixed the quest logic for the 3rd and 5th quests from the line of quests "Sinvicta"
* Fixed a bug that made the interface freeze if you opened the biography of the character before the video ended for the death of the character
* Fixed the incorrect behavior of the window for strixes’ distribution, when the team has both Gleda and Mact and there are not enough strixes for the travel
* Fixed an error in leveling up for "Monk" which made one of the skills improve energy instead of health
* Fixed a bug that sometimes prevented injuries from showing correctly on the strixes management screen
* Fixed a situation in which it was possible to kill a character with a plot armor (Gleda on a number of parts of the game and Mact on some travelling)
* Fixed a visual glitch on the combat help screen at 1024 * 768 resolution
* Multiple edits for spelling for Russian, Ukrainian (thanks @awg), Italian, German and English

MULTIPLAYER:
* Now, when one wins a multiplayer game, both the players gets the chests for his arena
* Removed the restrictions on wearing items in multiplayer
* When defeated, players receive 10 gold for each enemy unit killed
* Improved UI for the team management screen to make removing cards from the hand easier (you needed to aim at the slots)
* Fixed several holes during data synchronization, which allowed cheating when updating skills and leveling up
* Corrected the behavior of UI on authorization and entering the multiplayer mode, if you try to close it by the “Esc” button
* Fixed issue with sorting and displaying items in team management
* Fixed a problem which made the animation for passive skills freeze if the unit was killed with a card
* Fixed a problem with the false indication of new skill points on max level characters
* Fixed problem with duplicate characters in team management
* Fixed displaying of wounds in the popup-window of the results of the battle
* Fixed the persistence of wounds in the current game session
* Fixed the freezing when pressing space button during a match search
* Fixed a possible freeze when changing from multiplayer to single player

WHAT ARE WE WORKING ON NOW:
* We fix the mistakes you report
* We add clans to the multiplayer - about a third is ready
* We test the 'Iron man' mode with high difficulty
* We test the integration of GOG Galaxy (achievements, overlays, cloud storage)
* We test "postmortem" after the final video - it has already been translated into all languages and added into the game
* We test the battle log
* We do additional editing for the English language (now with the help of 4 people - two new editors from our translation company and with the help of community members - Reavy and K. Constantine)
* Preparing for the LQA for the Polish language.

IMPORTANT:
* There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
* Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
* Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
high rated
Changelog for Patch 1.2.27 (added 30 April 2018):

IRON MAN MODE
As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable. But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':
* You have only one save
* No lowered attributes for AI units
* AI has no limitations since the very first level of Reaping
* You can't change the level of Reaping manually
* Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
* Three additional achievements which could be earned in hardcore mode only

POST-MORTEM
Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters. It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.

COMBAT LOG
Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock. Combat log available in both single-player and multiplayer.

PORTRAITS AND EMOTIONS
Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!' Bots also use emotions to answer you.

SINGLE-PLAYER
* Added new 'Iron Man' mode and three achievements
* Added post-mortem which explains what happened with alive characters and what happened in the final video
* Added combat log
* Added option to turn off autofocus of combat camera
* Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
* Strixes usage of Thorn's team increased on three strixes a day
* Changed sorting of the deck in inventory (now sorting for level and availability)
* Numerous balance changes for abilities (guardian, archer, fighter, spearman)
* Added Galaxy support (achievements and overlay) for GOG version of the game

MULTIPLAYER
* Added portraits and emotions feature
* Added combat log
* Injuries in common fights are disabled
* Added injuries information to profile's window
* Added version check when connecting to server

LOCALIZATION
* A huge update of English localization from second to six chapters
* Fixed numerous spelling and stylistic mistakes in Russian
* Fixed many mistakes in English, Italian and Chinese languages
* Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
* Fixed out-of-bonds text on loading screen in Italian localization

BUGS
* Fixed visual bug when enses figures (the blue ones) grew during death animation
* Fixed possible freezes during passive abilities animations because of cards usage
* Fixed logical errors in 'Merchant Sid' event
* Fixed logical errors in 'Sinvicta brothers in Friga' event
* Fixed logical errors in Blance's dialogs in Friga
* Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
* Fixed a scene in the woods where trees covers the battle field
* Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
* Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
* Fixed unlimited leveling of Thorn's team during battles with frisians
* Fixed displaying of high attributes value in story mode (>100)
* Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
* Fixed a bug when hints about arenas in multiplayer may not be displayed
* Fixed a bug when battle track froze in multiplayer

WHAT DO WE DO NOW?
* Experimenting with battle system: testing new stun and also agro mechanics, card usage without ending your turn etc
* We finished preparations for clans in multiplayer and now integrating them with server
* Additional fixes for English language with help of two new editors from community: @Reavy and @K. Constantine
* Fixing bugs you are reporting

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Changelog for Patch 1.2.37 (added 11 May 2018):

* Hey! This small patch should fix some problems you reported.
* Fixed possible freezing of the game in Thorn's storyline in wastelands (Marsh Watch)
* Fixed the problem when in the end of the dialog with Rask in Friga player ended up on the travel map
* Fixed possible logical problem when Gleda's 'resurrection' in the final
* Fixed the problem with two musical tracks playing in the same time in the dialog with Stakhet Vichty
* Fixed visual problem with background over units in the final fight
* Updated English localization
high rated
Changelog for Update 1.2.45 (added 17 May 2018):

* fixed possible freezing in a fight on the bridge in the very first Chapter on Thorn's storyline
* fixed possible freezing in Sinvicta quest in Heiborg
* updated English localization
* fixed spelling in Russian text
Hi,
Do i really have to download the whole installer to use the last patch? The patch said it can't find the bin file (which is there, it's the earlier one).
Thanks,
Adjneki

EDIT: Nope, nor even working with the downloaded bin file. You got a wrong patch installer?
Post edited August 26, 2018 by Adjneki
high rated
Changelog for Update 1.4 (added 02 November 2018):

* Adds French and Brazilian-Portuguese language support