jeremya: Since DRM actually *costs* a company money to implement (as opposed to omitting it), not including it should make it cheaper, especially when the game didn't have DRM to begin with.
Two problems. First, you are assuming that the cost of production dictates value. It is a
factor in price but it doesn't determine it. If I add an ugly spoiler to a car, it will increase the cost of production, which should increase the price, under your logic. In reality, I will likely have to lower the price to attract customers. The appeal is lessened because consumers do not
want this feature. They might pay extra for an equivalent car that lacks this feature, if they hate it enough. Some may even get an inferior car for the same price, rather than put up with the offending spoiler.
Second, DRM doesn't create big recurring costs. After the DRM is added, it's on every copy. Once that money is made back, it has no bearing on the cost of production. I'm sure Valve has made the process as cost efficient and streamlined as possible. It could be entirely automatic, for all I know. This just leaves things like potential updates to the DRM software(diffused among all DRM products), and running Steam itself. A cost they would bear without DRM.
jeremya: the original bits (Arx Fatalis) + nothing of consequential value.
Nothing
you value. The ability to play the game when and where I want, without another process running in the background is worth another $5 to me.