Sorry but Morrowind has the Worst Voice acting I've ever heard, the NPC's all walk around like they've got a broom up their asses, some of them are almost leaning backwards they look so stiff.
Graphics in a RPG are so important. Especially RPGs from year 2002.
The game can be finished at level 1 or 2 just by running straight to the end of it,
the potion system can be exploited by making Intelligence potions, drinking it then making another one, (which increases the power of the potion) keep doing that and you can raise your Intelligence into the Thousands, so you can make a potion that will last a Year before wearing off.
So there is an exploit in the game because they tried to give you, you know, freedom in making magical stuff (items and spells). Big f***** deal. There were a LOT of exploits in Gothic as well, it is still a great game. It's a problem, but it does not ruin the game except if you have no self-discipline. Don't use them.
As for "the game can be finished at level 1 or 2 just by running straight to the end of it", it is a stupid argument for Morrowind and Fallout 3. You can finish at these levels because you are never forced to take a level when you have the experience, and because you have a knowledge before-hand of what you must do to finish the game. Fact is, no one at his first playthrough will finish the game "at level 2" because they don't know where to go and they will level when given the opportunity.
Oblivion is different because of the scaling system, it is actually YOUR interest not to level in certain circumstances. Which I agree is stupid.
And also, the fact that Fallout 2 and to a lesser extent Fallout 1 can be speedrun in less than an hour will no lower the fact that it is a great game. Hating Bethesda is so much more trendy.
Bethesda also uses a crappy/buggy/crashy game engine
Just like Fallout. Just like Vampire Bloodlines.
Once again, the reasoning is "I don't like Bethesda because they do game for casual gamers, so let's find everything to spit on them, even though the games I like have the same problems".
Yes, Bethesda has huge open Worlds, but their Plots and Story lines are HORRIBLY short.
Plot of Morrowind too short ? Uh. It is actually much too long, and ends with a stupid escort mission, that's why everyone ends up level 80 with absolutely all skills maxed out, which makes the class system irrelevant. If the game was shorter, just like, say Arx Fatalis, or if the level were capped, like you know, Fallout 2 (and probably F1) you would have to specialize. Bethesda decided not to do this.
I agree, though, that being able to join all the guilds in Bethesda games from Morrowind onwards(except the choice between the house in Morrowind) is not great for a RPG. That's bad, but that's not awful.
I do play Morrowind, Oblivion and Fallout 3, but I also have to use a ton of mods to turn them into playable, enjoyable games.
They are enjoyable without mods, and they are better with.
Like Martigen's Mod that adds Geckos and Wanamingos from the original games, and it can double triple or quadruple the spawns so it's not an empty World you're walking around in, so yea Bethesda releases a basic skeleton of the game and leaves it to the fans to add content for them
Well, I prefer empty worlds myself, because I don't think a post apo world would have monsters at every corners. You prefer with more monsters - fine. This is a design choice, not a flaw.
Give the thumbs up to Bethesda for making their games moddable.
Now back to the subject :
Arx Fatalis is VERY different from Morrowind and other Bethesda games (Morrowind being IMO the best of Bethesda's, I'll quickly compare AF to it).
Generally speaking, magic and combats are much more interesting in Arx Fatalis, and much more difficult, while keeping balanced, so it is a fair game for this. The world is much, much smaller, but exploration is great (because it is one huge cave) and much more rewarding, both in terms of loot and in term of achievement. The world feels dangerous. In Morrowind, I was "OMG" only when I first arrived in cities. In AF, you often think "what the HELL is that ?"
The plot is much more thick and better, and the world changes as the plot progresses, which makes the plot better than Morrowind's. On the other hand, there are close to no side quest in AF.
Freedom of movement is much more limited, though (new areas are not officialy "blocked", but you ll die the first minute you put the foot in the wrong place at the beginning), and controls are more clumsy.
You have generally speaking much more sense of achievement in AF (like you really feel relieved when you reach a safe place after a dangerous place, or; well; the final level where you SPOILER the SPOILER with the SPOILER SPOILER you.
Overall, two very different games (apart for them being RPGs and First Person), I would say I prefered AF over Morrowind but with Morrowinds you have an hundred hours of fun, while in AF you have between 10 and 20 hours of fun.