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high rated
Changelog for update 1.1 / GOG-2 (Windows) / GOG-3 (Mac and Linux) (added 20 November 2015):

Features/Changes

House Rules:
- We’re excited to introduce the first iteration for House Rules in Armello! We will be continue to review this selection, so make sure to let us know what else you’d like to see.
- Game Length: change how much Body the King has.
- Hero Body: increase how much Body all Heroes start the game with.
- Hero Rot: allow Heroes to start with +1 Rot.
- King’s Guard Type: allow King’s Guards to start with Battle Armour.
- Bane Type: allow Bane’s to start with +1 Fight and +1 Body.

Gameplay Options:
- These Gameplay Options are found in the main menu as well as in-game Changing these do not affect progression including when they are changed in House Rules.
- Map style (Summer / Winter / Random).
- Enhanced Quick AI Turns option: If you feel like you want the game to progress faster, you can now activate "Quick AI Turns" in the 'Gameplay' options menu. This will speed up the AI as they take their turns, as well as cause AI Combat and Peril encounters to resolve quickly.
- Turn Timers: change what Turn Timers you would like active in the game.

Cards:
- This build introduces 5 new items!
- Feathered Helm (Item): +1 Prestige while Equipped and in Battle +1 Shield.
- Chainmail Shirt (Item): In Battle, +1 Shield and when Attacking gain another +1 Shield.
- Bastard Sword (Item): In Battle, +1 Sword and +1 Die.
- Leather Armour (Item): +1 Shield.
- Torch (Item): +1 Gold after every Dungeon Explore.

Amulets:
- This build includes 2 new amulets for you to play with!
- Dig: Increased chance to find Spirit Stones when Exploring Dungeons.
- Sprint: +1 Action Point after Death for your next Turn.

General, across-the-board game flow improvement:
- When a card is played on you, you see the card on screen simultaneously to seeing the effect on your Hero in the world.
- Above-head icons have been sped up (in particular card draw above-head icons), and the animation has been improved. Also, if multiple above-head icons are queued up, the queue is processed faster.
- Improved how spawning and collecting Spirit Stones works in terms of game timing and flow.
- Post-death fade-down timing has been vastly reduced.
- The Explore coin toss for AI heroes has been sped up to show you the result faster.
- You now can take control of the camera as soon as the King’s turn finishes at night.
- The timing of AI and NPC turns has been significantly improved.
- Bane spawn timing has been improved.
- Amber now starts exploring halfway through her special Hero Power animation.

Enhanced Quick AI Turns option:
- If you feel like you want the game to progress faster, you can now activate "Quick AI Turns" in the 'Gameplay' options menu. This will speed up the AI as they take their turns, as well as cause AI Combat and Peril encounters to resolve quickly.

State of Save Games:
- When you go to Continue a Saved Game now you will have a summary of this save.
- Singleplayer > Continue
- You will see the Date/Time Saved, Hero, Day, Amulets/Rings, any active House Rules.
- Then you can choose whether or not you get to proceed to that Save.

Speed-up button (toggle on PC, right stick hold-right on controller):
- For moments where it’s not your turn and you want to speed through the AI turns even further, you can now speed up the game during other Hero's turns by pressing the "." key or holding right on the right stick.
- Use this sparingly however, as all Armello masters know the majority of Armello's strategy occurs during off-turn play.

Major Localisation Improvement:
- We have done a huge localisation quality pass across all languages other than English including grammar, spelling and general phrasing issues.

King’s Declaration gameplay visualization:
- We’ve totally overhauled the way all King’s Declarations are visualized - you now get to see the effect of each King’s Declaration in the world of Armello while the card is simultaneously on-screen. This allows new players time to read the card and understand what it does, while giving experienced players the knowledge that they need about the results of the King’s Declaration going into effect.

Explore Coin Toss Improvement:
- The Explore coin toss visualization has been modified to display the exact chances that you have when exploring that dungeon based on the current phase and your Hero Power, Rings / Amulets, currently equipped Cards and other effects.
- Amber’s extra chance for Treasures and Followers through Explore is now visualized in the coin toss.

Audio:
- Improved King’s Declaration audio implementation.
- Implemented Quest fail and Quest damage audio.
- Improved Quest roll over sound effects.
- Improved Palace Entry music, making sure it doesn’t cut out.

Font Size:
- The Status Feed text is now bigger, and the Status Feed can word-wrap over multiple lines if necessary.
- Improved layout and scale of text on the Hero Shelf.
- Improved text readability in the Prologue.
- Improved text readability in Quest cards.

Miscellaneous :
- Prestige loss now occurs on death start instead of death end.
- Only 1 King's Guard patrolling the land of Armello is spawned per dawn, no matter how many are missing.
- Improved King’s Guard pathing behaviour.
- Banes and King’s Guards now spawn facing the camera.
- Dragging the camera and letting go now has a bit of a velocity falloff.
- Added Treasure and Follower above-head icons.
- “Well Played” has been added as a chat option.
- The Game Guide scroll bar is now draggable.
- The keyboard hero shelf hotkeys now work the same as controller hero shelf hotkeys (eg. they swap tab if you press a different key, or close the tab if you press the key of the tab currently open).
- Improved several card scale tweens to increase readability.
- The Continue button is now only disabled if you don’t have a saved game, not taken out completely.
- Increased volume of hero taunts.
- Timer functionality has been improved across the board in multiplayer.
- The Report Bug panel is now fully localised.

Bug Fixes:
- Fixed an NMA that could occur if you clicked on the screen or interacted with cards while the active King’s Declaration Card was being moved into the Hero Shelf.
- Several NMAs or errors to do with Prestige-mismatch between clients in multiplayer games have been fixed.
- Fixed a rare NMA that could be caused when players could not be given three Quests to select from.
- Fixed several NMAs that could be caused by players disconnecting from games while it was in particular states (eg. phase changing, turn beginning).
- Fixed NMA that could occur in Mercurio’s Prologue act if you attempted to interact with the Rangers card before the camera panned to Duncastle.
- Singleplayer game progress is no longer cleared when multiplayer games are completed.
- Mirror Cape’s interaction with several items (such as Royal Shield) has been fixed.
- Masquerade Mask’s card gallery number has been fixed.
- Tile tooltips no longer display when you have a card focused and are using a controller.
- Fixed issue where camera input was locked while an opponent was exploring.
- The text in the Prologue no longer colourised the first character in non-Latin languages.
- Hot-swapping from controller to mouse/keyboard in Hardware Cursor mode should no longer have a delay before the cursor appears.
- Analog controller input in the Card Gallery has been fixed.
- Merry Thieves now correctly says that the player receiving the gold is receiving it, as opposed to stealing it.
- You can now only Cycle Dice in the Hero Select state when you should be able to.
- The Spirit Stone UI graphic is now uniform across the UI states, and no longer incorrectly brings up the Spirit tooltip.
- The East/West and North/South Palace Perils are now placed on the correct tiles.
- Fixed an issue where certain card effects could lock in attacks while the hero was evading.
- Fixed an issue where Banes could potentially spawn under a hero at night, attack them, then attack them again.
- The Apprentice effect is now applied beyond your first Combat / Peril.
- The Mountain Moss effect now correctly attaches to the Hero as opposed to the Tile that the Hero is currently standing on.
- Clicking on the edge of the board should now correctly allow you to drag the camera around.
- Fixed apostrophe typo in Hare’s Halberd English text.
- Fixing peril symbol match sounds to only be played in the correct states.
- The Summary panel portrait particles now loop when the Summary panel is viewed for an extended period of time.
- Fixed some wildcard typo’s In the German localisation the Gypsy Caravan quest.
- Fixed a typo in the “Rain Dance” quest (English only).
- All quests in gendered languages (such as German, French, Spanish) will now use the correct gender for all Heroes, instead of always using female.

Known Issues:
- The Fast Forward feature may have undesirable effects on certain audio and sounds.
- The Prestige leader ‘glow’ on Tab and Dawn Summary screens may be layered incorrectly.
- In a two Human player game, if the Host player disconnects, the game may enter an NMA state for the disconnected player.
- A rare case where the Host disconnecting during two other players combat may cause the dice to stop rolling the game to enter an NMA state.
Post edited November 20, 2015 by PaterAlf
high rated
Changelog for update 1.2.1 / GOG-3 (Windows) / GOG-4 (Mac) (added 08 April 2016):

The Linux version will be updated as soon as possible.
We recommend starting a new game as saves from version 1.1 are not compatible with version 1.2.1 of Armello.

Features/Changes:
- The Stranger is a Follower that does not abide by standard rules.
- When equipped, Heroes will move to a random adjacent tile upon the start of every turn.
- In Dungeons, The Stranger will have a chance to be found outside of the standard Follower outcome.
- When found in a Dungeon, The Stranger will automatically be equipped. This will override a random Follower if there is no free Follower slot in the relevant Heroes' inventory.
- There is a chance of the Stranger swapping if a Hero ends their turn adjacent to another Hero. The chance scales depending on how many Heroes are adjacent.
- If the Stranger is received from Bribery, it now auto-recruits.
- Another follower cannot be equipped over The Stranger but it can be killed and/or stolen by all other standard effects.
- The Stranger will return to the Dungeons when its Hero successfully lands on a Palace tile.

House Rules:
- King Dawn Damage: By turning The King’s standard dawn damage off, The King will continue to rule Armello until the heroes intervene.
- The Mad King: Each night, The King ensures there are at least 4 perils on the board.
- Starting Hand Type: There are three options here, Default; an even distribution of Item, Spell and Trickery cards, Random; start with completely random cards and Draw; Choose which decks to draw your starting hand from on your first turn.
- Hero Wits: Heroes gain a passive bonus to Wits.
- Hero Starting Equipment: Each hero starts with either a random Treasure or a random Follower
- The Stranger: Choose to dismiss the Stranger.

New Cards:
- Tower Shield (Item): In Battle, +1 Shield, and when Defending gain another +1 Shield.
- Bubble Tea (Item): (Play on) Hero, +1 Prestige until the end of target's next Turn.
- Rotten Fog (Spell): (Play on) Plains, Forest, Dungeon; Creates a toxic -1 Health Fog on the Tile until next Dawn
- Armistice (Trickery): (Play on) Hero (Not Self); If either Hero attacks the other, they'll be given a Bounty

Card Changes:
- Agents of Misfortune (Trickery): New effect! (Play on) Peril; Heroes who fail the Peril suffer -1 Health per unmatched symbol.
- Mountain Moss (Consumable): Gold cost reduced from 2 Gold to 1 Gold.
- Bane Blade (Treasure): Cost increase from 1 Rot to 2 Rot.
- Lord's Scepter (Item): Gold cost reduced from 4 Gold to 3 Gold.
- Raven's Beak Dagger (Treasure): Cost increase from 1 Rot to 2 Rot and effect adds +1 Sword in Battle.
- Oak Spear (Item): Card symbol change from Wyld to Sword symbol
- Call of the Worm (Spell): Has had a Peril play functionality added to Dungeon tiles.
- Bloodthirst (Spell):
- Magic Cost reduced from 4 Magic to 2 Magic
- Spell quantity in the deck increased from 1 to 2
- Rangers (Trickery): Gold cost reduced from 2 Gold to 1 Gold
- Disguise (Trickery): Gold cost reduced from 4 Gold to 3 Gold
- Incite Revolt (Trickery): Gold cost reduced from 3 Gold to 2 Gold
- Bounty (Trickery): Gold cost reduced from 3 Gold to 2 Gold
- Bribery (Trickery): Gold cost reduced from 5 Gold to 4 Gold

Multiplayer Improvements:
- Multiplayer disconnection status feed updates: There are now two messages when a player disconnects.
- “Player name” has “Disconnection type”, “Hero name” is now controlled by an AI player.

Visual Improvements:
- Text legibility: for general improved readability and to account for those who play in living room settings, small screens we’ve increased the text size.
- Deck shuffle visualisation: Whenever a Deck has been depleted an icon now will appear to all players to show which Deck is being shuffled.
- Card Draw tweens and particles: Card drawing got a little prettier with particles and tweens!
- Loading Screen now has tips, tricks and general messages.
- When a player confirms Hero, Rings and Amulets and selects “Ready” the UI will now vertically centre.
- Particles: We’ve added a few new particles to juice up your Armello experience: Poison, Throwing Axe, and Hidden Trap.

Gameplay Improvements:

- +1 Body to all Heroes
- Stealth improvements
- King's Declaration no longer pans to tiles where Heroes are stealthed on.
- Playing Cards to Stealth Heroes no longer permanently reveals them.
- Some of Stealthed Heroes status feed messages will be hidden e.g. Encounter Quest, - Capture Settlement.
- Overall Explore balance pass.

Bug FIxes:
- Fixed a Prestige mismatch bug related to the Dishonoured Defender King’s Declaration.
- We’ve now disabled card play during and after the King’s death to stop any Prestige mismatch issues.
- In Multiplayer House Rules games, the Gameplay Options (e.g. timers) now apply correctly when you do not select House Rules Options.
- When spamming Card Draw an edge case bug was fixed where you could overdraw your Wit number.
- The Grow Amulet should now work correctly in the Palace and Clan Grounds.
- A rare bug where during the Card Draw phase the screen would remain blurred has been fixed.
- If you’re looking at another player's Hero Shelf and the Hoodwinked card visualisation needs to be played, it will now behave as designed.
- While having one of the House Rules selected using a Controller and pressing “Revert to Default” the descriptor text would remain. This bug has been fixed.
- “Enter Palace” warning no longer shows when you’re moving from Palace Tile to Palace Tile.
- In the Hero Select screen, the descriptor text at the bottom only changes when you’ve selected your Hero/Ring/Amulet.
high rated
Changelog for update GOG-6 (Linux) (added 13 April 2016):

- The Linux version of Armello has been updated to version 1.2.1.
high rated
Changelog for patch 1.3 / GOG-4 (Windows) / GOG-5 (mac) / GOG-7 Linux) (added 01 June 2016):

- You will need to start a brand new game in order to play the latest version of Armello as saves from version 1.2.1 are not compatible with version 1.3

Features/Changes:

Followers:
- Followers that cost Gold are now free.
- Followers that cost Rot are unaffected.
- The Prologue has been updated to reflect this.

Gameplay Changes:
- Zosha’s Hero Power now activates on the Palace as well.
- The Mad King House Rule is now part of standard Gameplay.
- The House Rule has now changed to have an option of 0, 4, 8.

Audio Changes:
- New audio assets for hovering and clicking on various UI assets.
- New audio assets for the Card Gallery.
- New sound effect for when the King’s Declaration is announced.
- Bark Skin sound effect.
- Blizzard sound effect.

Resolutions:
- We’ve added a few new resolutions that we support. Even though they are now supported there may be some UI issues with these so send us any feedback:
1360 x 768
3440 x 1440
2560 x 1080 (not 21:9)
2160 x 1440 (Microsoft Surface)
2736 x 1824 (Microsoft Surface 4)

Miscellaneous:
- The Stranger no longer appears in Combat.

Bug Fixes:

- The bug where a player can no longer choose what Cards they draw has now been fixed.
- The Stranger will no longer incorrectly swap to a Hero on a Palace tile.
- NMA has been fixed caused by an AI is Combat and another disconnects.
- NMA has been fixed where an AI would not continue playing after a player disconnects.
- NMA that caused a white screen has now been fixed.
- When in a game, the tile quality settings will now change properly when changing Graphic Settings.
- The glow around the Prestige Leader on the Dawn Summary panel now dismisses correctly.
high rated
Changelog for update 1.4 / GOG-5 (Windows) / GOG-6 (Mac) / GOG-8 (Linux) (added 30 August 2016):

Features/Changes

Combat System Improvements:
- We have added two NEW types of special dice to complement the existing ‘ pierce dice’ ; These three special battle dice are:
- Pierce – Penetrates and “pierces” an opponent’ s shield to still cause damage, and destroys blocking shield.
- Reflect – Blocks the incoming hit and bounces back the damage to the attacker, which may be blocked again by their own defences.
- Poison – If this hit isn’t blocked and thus causes a wound to the target, it will “poison” the victim.
- A new general special rule applies to all special dice from here forward; IF two special dice collide they will cancel each other out and behave as their base dice type. Thus a ‘ pierce’ dice meeting a ‘ reflect’ dice won’ t pierce the ‘ reflect’ and the ‘ reflect’ won’ t bounce back a ‘ piercing’ dice."
- Additionally, "Special dice like the old ‘ pierce’ dice now won’ t automatically shuffle to the front of the attack queue".Read the full details by LoG co-founder and director, Blake Mizzi, over here: http://leagueofgeeks.com/forums/index.php?topic=2499.msg18050#msg18050.

New Cards:
- Poison Taster (Follower): Removes Poison and gives immunity while Recruited.
- Poisoned Dagger (Item): In Battle, First Burned Rot Card is a Poisoned Attack.
- Hero’ s Shield (Treasure): In Battle, +1 Reflecting Shield
- Snake Venom (Consumable): (Play to) Creature; In Battle, first rolled Rot counts as a Poison attack until end of next turn.
- Palisade Walls (Trickery): (Play on) Settlement; Settlement is Fortified until Terrorised, or until owner changes. SFX audio to support this.
- Silver Lance (Treasure): In Battle, +1 Sword with Pierce. On Plains, gain an additional +1 Sword with Pierce.
- Iron Pike (Item): In Battle, when Attacking, first rolled Sword gains Pierce; when Defending Reflect.

Card Changes:
- Hot Rot Wine (Item): Now costs 1 Rot instead of 1 Gold to play.
- Blacksmith (Follower): New effect; in Battle, +1 Sword/Shield for first Sword and Shield symbol Equipped.
- Welcoming Party (Trickery): New effect: Target is exiled to nearest unoccupied Mountain and ends Targets Turn.
- Leather Armour (Item): Item quantity in the deck has increased from 3 to 4.
- The Cleansing Wyld (Spell): Magic cost reduced from 3 Magic to 2 Magic.
- Dark Influence (Spell): Peril target types changed to Rot, Sword and Sun and effect changed to +1 Rot and +1 random Rot Spell Card in target's Hand.
- Feral (Spell): Spell quantity in the deck has increased from 2 to 3.
- Cursed Lands (Spell): Spell quantity in the deck has increased from 2 to 4.
- False Orders (Trickery): Now costs 1 Gold instead of 1 Prestige.
- Slanderous Toads (Trickery): Trickery quantity in the deck has increased from 1 to 2.
- Saboteur (Trickery): Trickery quantity in the deck has increased from 2 to 3.
- Incite Revolt (Trickery): Effect increased to; Terrorise Settlement and eject any King's Guard. Trickery quantity in the deck has increased from 1 to 2.
- Witch Hunters (Trickery): Targets increased to; Settlement, Stone Circle and Dungeon; Effect increased to -4 Magic and -1 Action Point.
- Bounty (Trickery): Trickery quantity in the deck has increased from 3 to 4.
- Cat Burglar (Trickery): Trickery quantity in the deck has increased from 1 to 2. Gold cost reduced from 4 Gold to 3 Gold and Targets increased to include Dungeons.
- Crooks (Trickery): Effect increased to; “-2 Gold. If target can't pay, -1 Health and -1 Action Point.”
- Battle Axe (Item): Gold cost reduced to 1 Gold.
- Hand Cannons (Treasure): In Battle, first 2 burned Suns are Piercing Attacks.
- Long Bow (Item): In Battle, first burned Moon is a Pierce.
- Oak Spear (Item): In Battle, +1 Sword and when defending +1 bonus Sword.
- Chainmail Shirt (Item): In Battle, +1 Shield, and first Burned Shield gains Reflect.
- Poisoned Dagger (Item):In Battle, Burn a Rot to make all rolled Swords gain Poison.
- Snake Venom (Item): In Battle, until end of next turn, Burn a Rot to make all rolled Swords gain Poison.

Chat String Improvements:
We've been keeping an eye on how you, our beautiful players interact with each other and we've made a few changes! Read more about this from LoG co-founder and director, Trent Kusters, over here: http://leagueofgeeks.com/forums/index.php?topic=2496.msg18042#msg18042

Some of the new strings include:
"Exclaim" > "Curse" for when the Wyld fails to shine upon you.
"Truce" > "Hero" to suggest an allegiance in a pinch.
"Farewell" - the perfect way to end a match, or an opponent

Gameplay improvements:
- Zosha starting gold reduced to 2, which becomes 3 with the first Dawn.

Visual Improvements:
- New particles on Bane; too spooky.
- Overall Tween polish pass on Quests.
- Tween polish pass on Equipping Items and Followers.
- River & Brun’ s hero portraits have been swapped on the Hero Select screen.
- Some of the Game Guide images have been re-sized.

General Improvements:
- Xbox One controller users on Windows 10 may need to install new Drivers if they’ re experiencing any difficulties (see below).

Bug fixes:
- Fixed the Quest choice panel particles now layer correctly.
- Fixed the Prestige Leader particle on the Dawn Summary, used to hang around for too long.
- Fixed an issue on 4:3 when a card is focused the Card tooltip goes off screen.
- Various typo fixes.

Known issues:
- Due to an ongoing issue with Unity, Linux 64-bit may not function correctly.

Xbox One Controller fix:
Open Device Manager
Right click "Xbox One Controller"
Select "Update Driver Software"
Browse
Let me pick
"Microsoft Xbox One Controller"
The "Xbox One Controller" driver doesn't work, but the "Microsoft Xbox One Controller" does. If "Microsoft Xbox One Controller" isnt an option, you need to download a new driver. Links in http://wccftech.com/xbox-controller-pc-drivers-download-courtesy-major-nelson/
Will we see the versions 1.5 and 1.6 here on GoG too?
avatar
PaterAlf: We’re excited to introduce the first iteration for House Rules in Armello! We will be continue to review this selection, so make sure to let us know what else you’d like to see.
LoG going bankrupt is what i'd like to see.
No changelog for the latest update (I know I'm a few months late, but when your catalog is as large as mine it takes time to go through and make sure all my games and downloads are the correct versions.) Also, would love to LoG go bankrupt for how bad they played me and the rest of the KS backers.