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While playing I noticed the some missions had no music. Upon further inspection I found that the first music track is not working. You can switch to it by pressing alt + 1.
I tried my a few combinations and found that this only happens when the image is mounted with imgmount. An image I created from my original CD wasn't working either.
My workaround so far is to mount the included image into a virtual drive and replace "imgmount d "..\game.ins" -t iso -fs iso" with "mount d [drive letter]:\ -t cdrom -usecd [drive number]" in "dosbox_ad_single.conf". The drive number can be found with "mount -cd".

Is everybody else having this issue, too?
Alt-1 doesn't play any music track for me too.

I tried to follow your solution like this: using Daemon Tools Lite I mounted "game.ins" in a virtual drive "L:\", then I changed the line in "dosbox_ad_single.conf" to "mount d L:\ -t cdrom -usecd 0". (Adding "mount -cd" shows that "L:\" has the number 0.) It made no difference, Alt-1 still doesn't play any track. Is this the same procedure you used? Or what software did you use for the virtual drive?

However, I am able to play the first track using Foobar2000 on the virtual drive. It's this track:
https://www.youtube.com/watch?v=Ynrf0Wf26h0&index=3&list=PLUB8y6eg4Kea-0oIWaG7IletMG6IdSLct

Maybe there's something wrong with the contents of file "game.ins"? Are you able to check if the minutes and seconds are correct?

FILE "game.gog" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 01 64:11:72
TRACK 03 AUDIO
INDEX 01 67:41:35
TRACK 04 AUDIO
INDEX 01 70:52:21
TRACK 05 AUDIO
INDEX 01 72:26:07
Post edited August 16, 2015 by XenonEngine
I was sure I tested the included image and it worked, but now I can't get it to work either.
My original disc and an image of it in a virtual drive work though.
Do you use the German version, too? Maybe the problem only occurs in that version.
Yes, I use the german version.

So, both "mount" and "imgmount" work for you if you use your original CD or an image of your original CD, but not GOG's CD image? But Foobar2000 can play the first track from GOG's CD image mounted in a virtual drive. So I wonder whether GOG's CD image has an error or not.

The files "game.gog" and "game.ins" seem to be BIN / CUE files. Did you create the image from your original CD in the BIN / CUE format too? Then you could compare the content of the .cue file with the "game.ins" file. You could also do a file comparison of the .bin file and the "game.gog" file.

(Of course, this is really GOG's job. Did you create a support request?)
No, imgmount doesn't work at all, no matter which image I use.
The bin file of my image is slightly bigger than gogs, which probably is the reason why the tracks start a bit later.

FILE "SF.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 64:28:08
TRACK 03 AUDIO
INDEX 00 67:55:46
INDEX 01 67:57:46
TRACK 04 AUDIO
INDEX 00 71:06:32
INDEX 01 71:08:32
TRACK 05 AUDIO
INDEX 00 72:40:18
INDEX 01 72:42:18

I've now created a support request.
Well, seeing this thread I thought I'd compare it to how I got the game to run last year, long before GOG got it, as I use OGG files for the music specified by a CUEsheet file.

From the CUEsheet given by yourselves here it looks like they are all in one file using indexes to define the start points for each track. But for me, having the 4 tracks as separate OGG files they all play correctly. For instance, I have:

FILE "SF.BIN" BINARY
TRACK 1 MODE1/2352
INDEX 1 00:00:00
FILE "1 - Below.ogg" MP3
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "2 - Aqua.ogg" MP3
TRACK 03 AUDIO
INDEX 01 00:00:00
FILE "3 - Pressure.ogg" MP3
TRACK 04 AUDIO
INDEX 01 00:00:00
FILE "4 - Blue Darkness.ogg" MP3
TRACK 05 AUDIO
INDEX 01 00:00:00
I played around with the file game.ins and was able to fix the problem for me as follows:
- german version, in the file game.ins replace line 5 "INDEX 01 64:11:72" with "INDEX 01 64:11:54"
- english version, in the file game.ins replace line 6 "INDEX 01 00:00:00" with "INDEX 01 64:00:35"
- french version, in the file game.ins replace line 5 "INDEX 01 64:11:72" with "INDEX 01 64:11:54"

For the german and english versions I made a cue/bin image from my CDs of the game and used the values from my cue/bin images. For the french versions the values from GOG and from the cue/bin of my own CD are the same. I tried the value from the german version and somehow it works.

I don't know much about CD images and mounting them in Dosbox. So I can't say why these small differences make the music play or not play. Also I don't know if my new values are the best ones, but at least they work for me.
avatar
korell: Well, seeing this thread I thought I'd compare it to how I got the game to run last year, long before GOG got it, as I use OGG files for the music specified by a CUEsheet file.

From the CUEsheet given by yourselves here it looks like they are all in one file using indexes to define the start points for each track. But for me, having the 4 tracks as separate OGG files they all play correctly. For instance, I have:

FILE "SF.BIN" BINARY
TRACK 1 MODE1/2352
INDEX 1 00:00:00
FILE "1 - Below.ogg" MP3
TRACK 02 AUDIO
INDEX 01 00:00:00
FILE "2 - Aqua.ogg" MP3
TRACK 03 AUDIO
INDEX 01 00:00:00
FILE "3 - Pressure.ogg" MP3
TRACK 04 AUDIO
INDEX 01 00:00:00
FILE "4 - Blue Darkness.ogg" MP3
TRACK 05 AUDIO
INDEX 01 00:00:00
Thanks for your suggestion, but sadly it didn't work.
avatar
arendvr.com: I played around with the file game.ins and was able to fix the problem for me as follows:
- german version, in the file game.ins replace line 5 "INDEX 01 64:11:72" with "INDEX 01 64:11:54"
- english version, in the file game.ins replace line 6 "INDEX 01 00:00:00" with "INDEX 01 64:00:35"
- french version, in the file game.ins replace line 5 "INDEX 01 64:11:72" with "INDEX 01 64:11:54"

For the german and english versions I made a cue/bin image from my CDs of the game and used the values from my cue/bin images. For the french versions the values from GOG and from the cue/bin of my own CD are the same. I tried the value from the german version and somehow it works.

I don't know much about CD images and mounting them in Dosbox. So I can't say why these small differences make the music play or not play. Also I don't know if my new values are the best ones, but at least they work for me.
Thanks, this one actually works. Strange that you get a different cue file from your disc than I do, though.

The support couldn't reproduce the problem by the way and forwarded my request to the product team.
avatar
korell: Well, seeing this thread I thought I'd compare it to how I got the game to run last year, long before GOG got it, as I use OGG files for the music specified by a CUEsheet file.

From the CUEsheet given by yourselves here it looks like they are all in one file using indexes to define the start points for each track. But for me, having the 4 tracks as separate OGG files they all play correctly. For instance, I have:
...
avatar
M-u-ddy: Thanks for your suggestion, but sadly it didn't work.
I'm not surprised that my CUEsheet didn't work for you. It wasn't supposed to, it was meant to show that the game itself does try to load the correct music tracks and that the issue therefore lies with GOG's CUEsheet.

My CUEsheet references four different OGG music files, so each track is a different file and therefore the INDEX values for each track are 00:00:00 (the start of each named file). GOG's CUEsheet references only one file, game.gog, so it is a mixed data and audio file with INDEX values to specify the start and end of each music track.

If you tried to use my CUEsheet then it wouldn't work (and might even give errors) as you wouldn't have the four named OGG files that I'm using.
avatar
M-u-ddy: Thanks for your suggestion, but sadly it didn't work.
avatar
korell: I'm not surprised that my CUEsheet didn't work for you. It wasn't supposed to, it was meant to show that the game itself does try to load the correct music tracks and that the issue therefore lies with GOG's CUEsheet.

My CUEsheet references four different OGG music files, so each track is a different file and therefore the INDEX values for each track are 00:00:00 (the start of each named file). GOG's CUEsheet references only one file, game.gog, so it is a mixed data and audio file with INDEX values to specify the start and end of each music track.

If you tried to use my CUEsheet then it wouldn't work (and might even give errors) as you wouldn't have the four named OGG files that I'm using.
Off course I ripped the songs first and put them in the folder. Again only the first track wasn't working.
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M-u-ddy: Off course I ripped the songs first and put them in the folder. Again only the first track wasn't working.
But did you rip them to the INDEX values on GOG's CUEsheet or the INDEX values that arendvr.com provided? If his CUEsheet worked for you then so must the ripped music files as the game still calls the same audio track regardless of which CUEsheet method is used.

To me it looks like everything still points to bad INDEX values in the GOG CUEsheet file.
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arendvr.com: I played around with the file game.ins and was able to fix the problem for me as follows:
- german version, in the file game.ins replace line 5 "INDEX 01 64:11:72" with "INDEX 01 64:11:54"
This fixed the problem for me too. Thank you very much, Arend.
Is there any way to fix the first track without having the original CD?

Perhaps GOG should fix it?
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larkinflight: Is there any way to fix the first track without having the original CD?

Perhaps GOG should fix it?
arendvr.com's solution above doesn't need the original CD, it only needs you to modify a CUEsheet in a text editor.

If the issue is raised to GOG on a support request along with the fix then they may well fix it. I don't own the GOG version, though, so I won't be raising the support request.
Post edited August 30, 2015 by korell
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M-u-ddy: Off course I ripped the songs first and put them in the folder. Again only the first track wasn't working.
avatar
korell: But did you rip them to the INDEX values on GOG's CUEsheet or the INDEX values that arendvr.com provided? If his CUEsheet worked for you then so must the ripped music files as the game still calls the same audio track regardless of which CUEsheet method is used.

To me it looks like everything still points to bad INDEX values in the GOG CUEsheet file.
Even when the ogg files are ripped from the fixed disc, the first track won't work. No idea how this is possible.