It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi,
I'm currently playing through the gem that is Arcanum and, during my travels, I've come across many beds.
I thought at first that it would have certain tactical advantages to have conveniently positioned beds around, but I've quickly realized that the game refuses to let me use any of them and cordially invites me to dump gold in an inn.
So, the question is, is there any way to use any bed I want? Or at least, using those of inhabited places or of whose owner died?
I don't mind if the answer is a mod, patch or whatever. Surely, I can make better use of that furniture than the bandits I've disintegrated.
This question / problem has been solved by TwoHandedSwordimage
No idea about a mod, but...

Why would you need a free bed anyway? There are ways to heal HP other than sleeping, and you can sleep in the wilderness if you go far enough from the town (assuming you don't mind random beast attacks). If you just want to waste time before stores open at 7 a.m., stay a few screens away from them and advance time to morning. Outside of healing and passing time there's no reason to sleep, so if you don't want to pay... then don't pay.

Also IIRC there's a quest in Blackroot that if handled correctly can give you a lifetime permission to rest in the local inn for free, if you're interested.
Post edited December 29, 2014 by YnK
Of course, I could just do that (and I do, in fact).
The main reason I'm asking is because it would, for some dungeons, spare me the need of carrying 6 rows of fatigue-restoring potions, which save me from either standing still for a real world time minute or two or having to backtrack to the entrance of the dungeon every single time I empty my fatigue (which is often).
Oh well. Thanks for the reply.
avatar
DrKat: ... spare me the need of carrying 6 rows of fatigue-restoring potions, which save me from either standing still for a real world time minute or two or having to backtrack to the entrance of the dungeon every single time I empty my fatigue (which is often).
Other options:

1) Morgana's Tears. Available from gypsies, elves, magic-sellers and randomly in chests. Expensive, but heal up to 120 points of both Health & Fatigue.

2) Invest points in CN. For every 3 points you add (at 8, 11, 14 and 17) you will recover one extra point of fatigue every ten seconds, up to a max of 6. Don't bother going past 17, though; there's no additional benefit at 20 CN or beyond.

3) Use your followers as pack mules. If you have Jayna, you can even have her craft Fatigue Restorers for you.

Edited to add:

4) Magic staves, up to and including the Arcane Staff (and in fact, arcane weapons in general). Gives you an additional mana bank that supplements your Fatigue, and recharges the same way over time.

5) Late game option: become proficient in one college of magic; as a result, the casting cost (but not the maintenance cost) of those spells are halved.
Post edited December 30, 2014 by TwoHandedSword
Right, resting in dungeons would make the game easier - and that could be why nobody wrote such a mod yet: Arcanum's combat just isn't considered hard enough. Magick in particular is so overpowered that a "rest anywhere" feature would be an outright gamebreaker - most mods try to fix the balance, not to disturb it even further.

Besides items that just increase Constitution, there's a necklace and a staff with a +50% Heal Rate bonus, but those are tricky to find (they're quest items, technically).

(Followers aren't really a good choice for storing consumables though, as they happily use those for themselves whenever they feel the need. :/ So keep your potions in your own pockets and let them carry other stuff.)
Post edited December 29, 2014 by YnK
Okay, thanks for the tips. I'll keep them in mind next time I roll a magic-focused character.
And yes, I agree that magic is extremely broken, though I won't complain since being a mage in this game is exactly what I've always wanted mages to be: God-like.
avatar
DrKat: ... I won't complain since being a mage in this game is exactly what I've always wanted mages to be: God-like.
If you enjoy godlike mages, then I urge you to pick up Master of Magic next time it goes on sale. I don't think you'll be disappointed, since its very premise is for you to conquer the other mages and become the one and only mage god.
avatar
TwoHandedSword: If you enjoy godlike mages, then I urge you to pick up Master of Magic next time it goes on sale. I don't think you'll be disappointed, since its very premise is for you to conquer the other mages and become the one and only mage god.
I just gave it a look and the reviews certainly make it appealing. Plus the game is dirt cheap. I'll give it a try.