Posted March 22, 2013
My google-fu is apparently not up to this..
Using a chem/explosive character right now, which means I have a lot of status effects to throw around - but it is not at all clear what some of them do exactly. is it even worth using smoke or flash grenades, for instance, and when? What is the effect when someone is "knocked down" (and is instantly standing again, with plenty of fatigue left)? What's the difference between stunned/paralyzed/whatever else? The best I was able to see were "common sense" answers that were very vague and didn't actually help quantify or clarify anything. (There's a big difference between "makes it harder to hit - by 3%" and "makes it harder to hit - by 90%" for example)
Using a chem/explosive character right now, which means I have a lot of status effects to throw around - but it is not at all clear what some of them do exactly. is it even worth using smoke or flash grenades, for instance, and when? What is the effect when someone is "knocked down" (and is instantly standing again, with plenty of fatigue left)? What's the difference between stunned/paralyzed/whatever else? The best I was able to see were "common sense" answers that were very vague and didn't actually help quantify or clarify anything. (There's a big difference between "makes it harder to hit - by 3%" and "makes it harder to hit - by 90%" for example)
This question / problem has been solved by ewmarch