Posted August 26, 2015
Has anyone run into the problem with Arcanum (and this goes for some other RPGs), where there's simply too much loot and you end up with money far in excess to what you need to complete the game? Do you make any special efforts to avoid dungeon backtracking, or to avoid excessive "dump runs" to the in-game merchants?
Or to put it another way, has anyone thought about the "cost to carry" aspects of Arcanum? Take for example how far you can journey before having to stop and unload at either a storage receptacle or a merchant (or sometimes multiple merchants). From this point of view, wouldn't a focus on gathering smalls-- such as gems, scrolls, and loose change-- be vastly superior to filling that same inventory space with bulky armor pieces?
Or to put it another way, has anyone thought about the "cost to carry" aspects of Arcanum? Take for example how far you can journey before having to stop and unload at either a storage receptacle or a merchant (or sometimes multiple merchants). From this point of view, wouldn't a focus on gathering smalls-- such as gems, scrolls, and loose change-- be vastly superior to filling that same inventory space with bulky armor pieces?