ChaunceyK: That's a good question. Is a lower-HP weapon as effective as a higher-HP weapon, or does it simply reflect how long until its broken?
Waltorious: I'm pretty sure the stats (damage, speed, etc.) remain the same, it just means it will break more quickly next time.
If the stats are to be believed, this is indeed the case. Experience with almost-broken weapons suggests they are just as effective, although they were un-repaired (normal Max HP).
Also, if you need money, you can exploit the store chests - unlock it, then sell a high-value item repeatedly (taking it back out of the chest) until the shopkeeper runs out of cash. Walk until the shop is out of visual range, advance time one day, repeat. There's even one shop where the chest has a *key* -- one pick-pocket [worth a fate point but he's an easy mark] and you have easy infinite cash.
Edit: a correction: apparently damaged weapons have a higher change of critical failure. However, I'm not sure what happens with reduced max HP : an item that once had 100 durability and now has 50/50 might be considered half-damaged or undamaged for the failure calculation. It would take far more tests than I care to do to figure out. >.<