slamdunk: The higher one's mechanical or magical aptitude will determine how powerful the buff of the gear they use will be, so you generally want to use the type of gear that fits their aptitude, but neutral gear exists.
For a mage, Harm can be your main damage dealing trick. at 100% aptitude, you'll burn through all trash encounters, which paves the way for Quench Life and Disintegrate, which can be your boss killers. the type of magical gear you use will be dependant on size. I prefer the heavier armor the better, if strength and dex allow, but encounters don't last very long at high level. staves exist, but they're more useful in the inventories of your companions (bug, glitch, exploit, working as intended with the Unofficial Patch? idk), since it'll in effect give them spells to use without mana. healing staves in particular can be life savers. for weapons, you can try for ones that give a secondary buff to things you'll find more useful as a caster, since you can forego using melee or ranged physical attacks all together.
Yes, there are many ways to gear a mage so here's my experience :
- the best lategame mage gear are the arcane items (hemlet, weapon, rings, gloves).
The bonus on Arcane gears scale linearly : +1 MA = +1% magick power available. From my experience, 95 MA is enough to get the best out of the arcane items.
- as a pure mage, I would suggest to go for the Arcane Robe (not the traveler one) + 1 arcane ring + dorian amulet. This will give 95% magic resistance (max).
Combo with WP 20 (immune to spells resisted with Willpower) you're now safe from any spell.
- as a pure mage, you shouldn't worry for weapon damages as you've different ways to avoid them : disarm, stun, stasis, flesh to stone or even invisibility so maxing your AC shouldn't be your priority.
You can even avoid to get hit by Stringy Pete's crew with just Dodge 1 (Apprentice) + Shield of Protection + Blur Sight.
- the Staff of Restoration can be a good option to consider : +1 ST, +1 CN, +50% heal rate. The bonus on heal rate allows you to spend less time to wait for your health to recover.
- the dagger of speed is cheap and a good starting choice.
slamdunk: for Virgil, I used neutral plate and a high speed sword and a magical shield. with the before mentioned healing staves. his strength doesn't go very high, so pay attention to if he can weild thigns or not. there's an easily but randomly obtained magical axe that gives a bonus to strength, which I found useful early one. at high level, Virgil has magical aptitude, but I don't remember if it's 100% or lower than that or what
Virgil is not the best mage companion. He's human (+0 MA) and learn only 2 colleges (10 spells) for a total of 50 MA max.
Dante is human too but he'll learn only 2 full colleges + necrogood 4 (14 spells) for a total of 70 MA.
Perriman Smythe or Raven are even better mage support companions with 75 MA for Perriman and 65 for Raven at level 50.
A Dark Helm will boost Perriman's MA to 95, meaning he'll get at least 95% bonus from any magic gear you wear him with.
slamdunk: Sogg, Virgil, and the dog, are my main dudes in any playthrough of mine. I find the rest of the companions pale in comparison. and they're very easily obtained, except for the dog, which starts an unseen time limit once you enter the map he's on.
I like Sogg too but his neutral aptitude becomes more and more problematic as he levels up, compared to a tech or mage companion.
Lategame, Dante with his 70 MA and st 20 will become a much more efficient tank-porter than Sogg. Dante synergizes also very well with the dog as he'll cast Vitality of Air on him when it's a tough fight.
Raven remains the best mage support by far with dx 21, cn 18, expert bow 5, heal 5, necrogood 5, and 65 MA at level 50. The only issue is that she'll cast Body of Water on herself in any tough fight, rendering her totally useless for this combat.
charliec81: I usually Disintegrate golems since they damage my followers weapons.
TwoHandedSword: FYI, weapons which do not get damaged against golems: metal thrown weapons (chakrams and the like) and all Arcane weapons.
Pyrotechnic axe doesn't get damaged by golems too.