Posted February 14, 2011
This is a little tip for new players of Arcanum which veteran players probably already know: in Arcanum, except for a few hard-to-find weapons, your fists might just be your best choice for hand-to-hand combat. There are several reasons for this:
With War Gauntlets or Machined Gauntlets, you deal out more damage with your fists than with the majority of weapons. This includes, e.g., the Balanced Sword (although possibly not the Pyro axe -- I don't have the game open atm) And you can buy War Gauntlets at a reasonable price every day in Tarant.
Fists are faster than any other weapon, and carry no to-hit penalty or MSR. This is pretty important. You or your party members will get in more attacks per round, and do good damage, especially with good gauntlets. Thus you not only do more damage than most weapons, you also get more attacks than with most weapons.
Fists don't break. Yep, you can duke it out with an Ore Golem, and your weapon will not break. YOU take the damage, not the gauntlets -- and your damage is easily healed.
You can't drop your fists: This is especially important for characters with little melee skill. You will still get critical failures, but you can't break or lose your weapon if you're using your fists. You can damage yourself, though. ("Ouch! I pulled a triceps!")
Fists are great for weakling characters like Jeyne. She'll get around three attacks, and with War Gautlets will deal out something like 3-14 points per hit. There's a *reason* why Dog is the best melee fighter in the game.
One caveat: the AI will make your party members use any weapon, even a pointed stick, in preference to their fists. If they have a weapon in inventory, they'll equip it, and you can't stop them except by pulling all weapons from inventory. So watch out they don't pick up any Number 2 pencils from dead enemies, or you'll see their damage drop to 2 points per hit instead of 12.
-- Mal
With War Gauntlets or Machined Gauntlets, you deal out more damage with your fists than with the majority of weapons. This includes, e.g., the Balanced Sword (although possibly not the Pyro axe -- I don't have the game open atm) And you can buy War Gauntlets at a reasonable price every day in Tarant.
Fists are faster than any other weapon, and carry no to-hit penalty or MSR. This is pretty important. You or your party members will get in more attacks per round, and do good damage, especially with good gauntlets. Thus you not only do more damage than most weapons, you also get more attacks than with most weapons.
Fists don't break. Yep, you can duke it out with an Ore Golem, and your weapon will not break. YOU take the damage, not the gauntlets -- and your damage is easily healed.
You can't drop your fists: This is especially important for characters with little melee skill. You will still get critical failures, but you can't break or lose your weapon if you're using your fists. You can damage yourself, though. ("Ouch! I pulled a triceps!")
Fists are great for weakling characters like Jeyne. She'll get around three attacks, and with War Gautlets will deal out something like 3-14 points per hit. There's a *reason* why Dog is the best melee fighter in the game.
One caveat: the AI will make your party members use any weapon, even a pointed stick, in preference to their fists. If they have a weapon in inventory, they'll equip it, and you can't stop them except by pulling all weapons from inventory. So watch out they don't pick up any Number 2 pencils from dead enemies, or you'll see their damage drop to 2 points per hit instead of 12.
-- Mal