Posted December 05, 2012
Azilut: You don't want to spread yourself too thin, but by using a few tricks I was able to master four tech disciplines by game-end, and dabble in three others, while still having decent stats. Here are a few helpful things to know:
-Each level you buy in a tech discipline does two things. One, it gives you the schematic for that level, allowing you to craft that item. Two, it increases your "expertise" in that discipline by about 10-15 points, which is necessary to craft more advanced items. However, you can also boost your expertise by buying the appropriate manuals from Tarant university, and multiple manuals stack the bonus. This means that the only reason why you would ever need to put points in a tech discipline is if you want the schematics that come with them - buying ranks just to boost your expertise is a waste of points.
-In order to buy ranks in tech disciplines, you need a certain intelligence level. However, potions of intelligence will temporarily give you a massive boost to this stat, I think it's by 10 points. Since you need 19 Int to unlock the highest levels of the tech disciplines, you could in theory have as little as 9 int and still unlock any tech level you want - just down a potion, spend your character points, and when the potion wears off you will still have the schematics. Your "expertise" will drop to the level your normal Int can support, but you can boost it back up with manuals, or by drinking another potion of intelligence.
I currently have 8 intelligence so I guess I only need 9 if I can live on intelligence potions. I think I've found one or two, will I be able to buy them later and are they expensive? Also, how long is the duration? -Each level you buy in a tech discipline does two things. One, it gives you the schematic for that level, allowing you to craft that item. Two, it increases your "expertise" in that discipline by about 10-15 points, which is necessary to craft more advanced items. However, you can also boost your expertise by buying the appropriate manuals from Tarant university, and multiple manuals stack the bonus. This means that the only reason why you would ever need to put points in a tech discipline is if you want the schematics that come with them - buying ranks just to boost your expertise is a waste of points.
-In order to buy ranks in tech disciplines, you need a certain intelligence level. However, potions of intelligence will temporarily give you a massive boost to this stat, I think it's by 10 points. Since you need 19 Int to unlock the highest levels of the tech disciplines, you could in theory have as little as 9 int and still unlock any tech level you want - just down a potion, spend your character points, and when the potion wears off you will still have the schematics. Your "expertise" will drop to the level your normal Int can support, but you can boost it back up with manuals, or by drinking another potion of intelligence.
Bah, I forgot. I'll have to increase it anyway if I'm to build more advanced grenades. I should have stopped playing when I was level 5-6 and I had just learned about Molotov, I should have restarted as a grenadier.
Azilut: Another source of stat boosts is the Arcanum Gods Quest. You've probably run into some altars to various Gods scattered around Arcanum? If you present the appropriate offering, you will gain that God's blessing, usually a boost to one or several stats or skills. The trick is finding out which order to do it in so that the other Gods don't curse you.
Yes, I found Torg Altar on the way to Tarant and I already gave it a Ruby and I received 1+ Con I think. I guess that was a wrong move, that man in the University talked about some old elf that thought the gods were interconnected and I assume that has something to do with the order. Azilut: There is a necklace you can steal off an Elf in Stillwater that gives +2 Beauty and +1 Cha. There are also two quests that give you a permanent +1 Cha bonus (Madame Toussade's crystal ball in Tarant, and restoring the Statue of Geshtianna in Stillwater). Plus, some of the Gods in the aforementioned Gods Quest will give you Cha buffs.
Stealing that necklace is probably going to require pickpocket or? I've done the quest for Madam Toussade but I'm not sure I received any Charisma. I gave the crystal ball to Delores and then she died from what I assume was a curse but I still have it, I put in a chest in Tarant in case I would need it. Azilut: Firearms hit rate is dependent on a number of other factors too, including your Perception stat, your distance to the target, the light level, whether there are any obstacles between you, etc. Expert training in Firearms does not improve your hit rate, it just reduces the penalty for making called shots.
About the light level, anything I can do there? I kept a lamp in my other hand but I noticed that increased thre strength requirement of my current revolver so I took I gave it to a follower instead. Azilut: You can only use shovels on certain graves - you will know because they will have a mound of dirt over them, will light up when you hover the mouse, and if you click on them it will say something like "you try to dig in the dirt with your hands, but you don't get anywhere". I think there are only 2 or 3 diggable graves in the game, all near the end of the game, so feel free to drop that shovel in a crate somewhere and pick it up later.
Thanks, I'll drop it off in a chest. Azilut: Manuals improve your expertise, allowing you to craft more advanced items. However, they do not improve the quality of the items crafted - you can either make them or you can't.
OK. Azilut: There are three craftable items that can be sold for a pretty substantial profit: flash grenades, explosive grenades, and eyegear. The components can be readily bought in shops, and if no-one else will take them, the junk dealer at the docks will still buy them off you for a hefty sum.
I can make flash grenades now but I haven't found a single magnesium in a while. Anywhere in Shrouded Hills, Dernholm, Black Root or Tarant I can purchase it? Azilut: Yes. Bashing open doors or chests with weapons damages those weapons. Axes are mostly resistant to this, though, so if you have an axe, use it to do your bashing. (And by the way, if you're a technologist, keep checking the stores for the "Pyrotechnic Axe" schematic. It's bad-ass.)
Ah, interesting. I actually found that schematic not long ago but I haven't found any lightweight axe or whatever it was called. capn_tucker: A good place to farm XP is the cemetery in Ashbury. It is infested with zombies who continuously respawn. You can go up a ton of levels in this way. Just don't complete the quest associated with the cemetery; once it's done no more zombies..
Thanks, I'll definitely write that down. Gazoinks: I never really saw much of a need for farming. There are so many quests, it's not really necessary. I got up to lv. 21 on my Gunslinger via questing before I even went to the Black Mountain Mines.
I'm currently level 16 and I think I still have 3 quests, one about the weird portal in the first west of Black Root and digging up 2 siamese skulls. Speaking of the weird portal, is there any more hints of where it is other than the journal of Liam Cameron? I don't want to know where it is, just if there's any other way to find it other than blindly looking for it. Waltorious: If so, it's better to pick the lock if you have the means. Virgil has a little lockpicking sklil, if you still have him around... just try to pick it yourself and he'll volunteer to do it instead if his skill is higher than yours.
Currently Virgil is level 16 like my main character and I think he has 3 SPs in Lockpicking but he's only been able to open 2 doors and 2 chests, he almost always fail and critically fail on the second or third try. I gather I can't ask an apprentice to teach him.. About pick locking, if I have more than one item that gives bonus X+ % bonus to picklocking will they add up together or is it only the one I use? I have two that gives 5%.
About chests, is it safe to store items in them? I have stored some stuff in the one that is the room of Virgil's friend in the Inn in Shrouded Hills and in one in P.Schuyler's cellar. (I didn't kill them).
Post edited December 05, 2012 by Nirth