Nirth: How much charisma is needed for more than 2 followers if more than 2 followers is possible and if so, how many is the maximum number?
It works out to something like 1 extra follower per four points of Charisma. Also, having "expert" training in the Persuade skill (which requires having 3 levels of Persuade, and finding an expert to train you - Madame Lil in Tarant can do this) you get an additional +1 follower.
I'm currently going with a gunslinger and I'm planning on using a few tech stuff like grenades and traps because they seem to have high damage, aoe, high hit rate etc.. Will I break my character going multiple ways? As long as my companions can kill everything I don't really care how good my main character is in combat, I actually prefer to keep him as a utility character because of all the possibilities there are in this game.
You don't want to spread yourself too thin, but by using a few tricks I was able to master four tech disciplines by game-end, and dabble in three others, while still having decent stats. Here are a few helpful things to know:
-Each level you buy in a tech discipline does two things. One, it gives you the schematic for that level, allowing you to craft that item. Two, it increases your "expertise" in that discipline by about 10-15 points, which is necessary to craft more advanced items. However, you can also boost your expertise by buying the appropriate manuals from Tarant university, and multiple manuals stack the bonus. This means that the
only reason why you would ever need to put points in a tech discipline is if you want the
schematics that come with them - buying ranks just to boost your expertise is a waste of points.
-In order to buy ranks in tech disciplines, you need a certain intelligence level. However, potions of intelligence will temporarily give you a massive boost to this stat, I think it's by 10 points. Since you need 19 Int to unlock the highest levels of the tech disciplines, you could in theory have as little as 9 int and still unlock any tech level you want - just down a potion, spend your character points, and when the potion wears off you will still have the schematics. Your "expertise" will drop to the level your normal Int can support, but you can boost it back up with manuals, or by drinking another potion of intelligence.
Is it possible to find items that increase the main stats? Specifically perception and dexterity since my main character is a gunslinger but the rest is also important.
Eyegear will give you +2 PE while equipped, though you can find these in-game. Goggled Helmets give +3 PE. Charged rings give +2 dex each (which is
amazing for how cheap they are.)
There is a one-time-only craftable item that will boost every stat by +1, but you won't find the schematic until almost the end of the game.
Another source of stat boosts is the Arcanum Gods Quest. You've probably run into some altars to various Gods scattered around Arcanum? If you present the appropriate offering, you will gain that God's blessing, usually a boost to one or several stats or skills. The trick is finding out which order to do it in so that the other Gods don't curse you.
It's really annoying that Charisma is needed for more party members and I lack the skill points for other skills as it is. I hope I find more items that give bonuses so can I keep increasing Charisma for a larger party.
There is a necklace you can steal off an Elf in Stillwater that gives +2 Beauty and +1 Cha. There are also two quests that give you a permanent +1 Cha bonus (Madame Toussade's crystal ball in Tarant, and restoring the Statue of Geshtianna in Stillwater). Plus, some of the Gods in the aforementioned Gods Quest will give you Cha buffs.
As for the combat skill, the damage at this moment is fine but before I had Expert in Firearms I had about 20% hit rate, that's unacceptable. Luckily I read about the Molotov Cocktails or I would have probably given up with this build.
Firearms hit rate is dependent on a number of other factors too, including your Perception stat, your distance to the target, the light level, whether there are any obstacles between you, etc. Expert training in Firearms does not improve your hit rate, it just reduces the penalty for making called shots.
I read about the Shovel, items that you have to drag to the bar, but when I try to use it on a grave nothing happens. Am I doing something wrong or nothing is suppose to happen with unimportant graves?
You can only use shovels on certain graves - you will know because they will have a mound of dirt over them, will light up when you hover the mouse, and if you click on them it will say something like "you try to dig in the dirt with your hands, but you don't get anywhere". I think there are only 2 or 3 diggable graves in the game, all near the end of the game, so feel free to drop that shovel in a crate somewhere and pick it up later.
s that true? I bought a explosive manual their thinking it would make them stronger but it weighs 200, that's rather annoying. So I have to buy one of those manuals then?
Manuals improve your expertise, allowing you to craft more advanced items. However, they do not improve the quality of the items crafted - you can either make them or you can't.
Can anyone recommend a good starting place to grind some money? I feel like I never pass 2000 gold and I'm level 13 now, currently only 1000 gold. I haven't been to the sewers in Tarant so I'm heading there soon, I think I read a thread here that someone stated there's a bunch of experience and stuff down there.
There are three craftable items that can be sold for a pretty substantial profit: flash grenades, explosive grenades, and eyegear. The components can be readily bought in shops, and if no-one else will take them, the junk dealer at the docks will still buy them off you for a hefty sum.
Damnit, I've forgotten to ask this. Is there anyway to stop followers from auto-picking items? This is bloody annoying if I want to them wear a specific items but they deem it better to pick another, even if it's actually worse.
Only way I've found is to take the other items away from them. Annoying, I know.
Note that followers will never equip a weapon that requires ammunition until you give them some of the appropriate ammunition. Took me a while to figure that one out.
The F1-5 commands as well. Sometimes the AIs just run out of the screen, that's an interesting bug but they seem to pop up next to me if I move. I hope there's no game breaking bug where they can just run off and take up a follower spot.
Now, F1 to make them move to a place. They don't stay there after they have reached the area. Is that possible?
I don't think so. If your characters start wandering off, it's usually because they've seen something sitting on the ground that they want to pick up. They'll return to you once they've grabbed it.
Also, I bashed open that chest that had the money in it but my companions' weapons lost half their durability. Is that normal?
Yes. Bashing open doors or chests with weapons damages those weapons. Axes are mostly resistant to this, though, so if you have an axe, use it to do your bashing. (And by the way, if you're a technologist, keep checking the stores for the "Pyrotechnic Axe" schematic. It's bad-ass.)