Posted June 28, 2018
I'm running up to date Debian Testing. Memory leak appears in start menu right after intro. I'm using Radeon 6850 and free driver stack.
glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: AMD BARTS (DRM 2.50.0 / 4.16.0-2-amd64, LLVM 6.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.1 Mesa 18.1.2
OpenGL shading language version string: 1.40
I can't post link with game log so i picked only warnings from it.
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'COC TEMPORAL FILTER' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
Kernel 'KEyeHistogramClear' not found
(Filename: Line: 280)
UnityException: FindKernel failed
at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0
at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
Any thoughts will be helpful.
glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: AMD BARTS (DRM 2.50.0 / 4.16.0-2-amd64, LLVM 6.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.1 Mesa 18.1.2
OpenGL shading language version string: 1.40
I can't post link with game log so i picked only warnings from it.
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Leon/Standard/Terrain' - All passes removed
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Monitors/Histogram Render' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Post FX/Depth Of Field' - Pass 'COC TEMPORAL FILTER' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
Kernel 'KEyeHistogramClear' not found
(Filename: Line: 280)
UnityException: FindKernel failed
at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0
at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
Any thoughts will be helpful.