Posted December 01, 2015
Well been playing this game the last few days, and i'll give my thoughts on it.
The game has a decent story, well animated (in a paper-doll like way) which does add to it's charm. Music is good, and voice acting (when present) is also good. Nice open world with minimal progression (no leveling, just gaining new music/forms).
However probably the largest annoyances with it, is the bosses. Each boss is good and unique and wonderful, but with no hints as to how to deal with them, and you do trial and error to figure out what you're suppose to be doing.
My two current bosses are a Jellyfish, and an Octopus. Although i can probably brute force how to beat them, when you die you backtrack to the last save rather than, oh, right before the battle was initiated. The long time of backtracking, especially charging light so you can see in pitch blackness is annoying :(
Being penalized progression for something i had no clues or hints or knowledge of how to fight something, isn't what i call good design, and i don't want to spend 5-10 minutes to re-travel to something that will kill me in 2 minutes just so i can try again.
It's this that will make me quit a game. Yes i could probably find an FAQ somewhere, but i shouldn't have to; Nor should bosses be heavily based on swapping forms with a change form system that is heavily imprecise and half the time doesn't read my button inputs making you have to swap again for the later stage.
So in summary: Big open world, is rather fun (most of the time), lots of form changing, no level progression, die and restart at last save, bosses are a pain most of the time and you'll almost definitely be restarting then. Got tired and quit.
The game has a decent story, well animated (in a paper-doll like way) which does add to it's charm. Music is good, and voice acting (when present) is also good. Nice open world with minimal progression (no leveling, just gaining new music/forms).
However probably the largest annoyances with it, is the bosses. Each boss is good and unique and wonderful, but with no hints as to how to deal with them, and you do trial and error to figure out what you're suppose to be doing.
My two current bosses are a Jellyfish, and an Octopus. Although i can probably brute force how to beat them, when you die you backtrack to the last save rather than, oh, right before the battle was initiated. The long time of backtracking, especially charging light so you can see in pitch blackness is annoying :(
Being penalized progression for something i had no clues or hints or knowledge of how to fight something, isn't what i call good design, and i don't want to spend 5-10 minutes to re-travel to something that will kill me in 2 minutes just so i can try again.
It's this that will make me quit a game. Yes i could probably find an FAQ somewhere, but i shouldn't have to; Nor should bosses be heavily based on swapping forms with a change form system that is heavily imprecise and half the time doesn't read my button inputs making you have to swap again for the later stage.
So in summary: Big open world, is rather fun (most of the time), lots of form changing, no level progression, die and restart at last save, bosses are a pain most of the time and you'll almost definitely be restarting then. Got tired and quit.
Post edited December 01, 2015 by rtcvb32