Posted June 01, 2013
high rated
Hi everyone!
It's really a shame that the first (and universally considered the best) game in Aqua series - Archimedean Dynasty / Schleichfahrt is still not available on GoG.
But I think that this sad fact should not discourage us from sharing information about the game. Here are my two cents:
1) Archimedean Dynasty is now fully playable using special build of DosBox and nGlide wrapper. Full info here:
http://www.zeus-software.com/forum/viewtopic.php?f=10&t=183&start=10#p1760
2) In February 2013 I started developing a "quick fix" mod for the game, which quickly turned into something much more...
You can find info about the Augmented Mod here:
http://www.moddb.com/mods/archimedean-dynasty-augmented-mod
http://www.rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-beta3.80707/
The original idea behind this mod was to tweak the most controversial parts of the game (mainly final missions against Bionts) and fix some obvious bugs / oddities (names left untranslated from German, etc.). But as often with such "quick fix" mods, the more I was learning about the game, the more ambitious this mod had been becoming...
The most important changes I made:
- fixed an enormous number of bugs: in dialogues, mission files, mission descriptions, etc.,
- tweaked many object appearing in the game (their HP, damage they can inflict, EMP resilience, etc.),
- tweaked game difficulty (turrets and vehicles use proper gun types now, boats use stronger torpedoes),
- introduced new, unified format of naming objects in missions,
- totally changed the way sonar range works: it now depends totally on unit's type,
- fixed / changed some broken missions (things not working as authors intended or not working at all),
- and much more!
Full description can be found in the readme_mod.txt.
I hope this could be useful for somebody. And let's hope that AD will appear on GoG soon.
It's really a shame that the first (and universally considered the best) game in Aqua series - Archimedean Dynasty / Schleichfahrt is still not available on GoG.
But I think that this sad fact should not discourage us from sharing information about the game. Here are my two cents:
1) Archimedean Dynasty is now fully playable using special build of DosBox and nGlide wrapper. Full info here:
http://www.zeus-software.com/forum/viewtopic.php?f=10&t=183&start=10#p1760
2) In February 2013 I started developing a "quick fix" mod for the game, which quickly turned into something much more...
You can find info about the Augmented Mod here:
http://www.moddb.com/mods/archimedean-dynasty-augmented-mod
http://www.rpgcodex.net/forums/index.php?threads/archimedean-dynasty-augmented-mod-beta3.80707/
The original idea behind this mod was to tweak the most controversial parts of the game (mainly final missions against Bionts) and fix some obvious bugs / oddities (names left untranslated from German, etc.). But as often with such "quick fix" mods, the more I was learning about the game, the more ambitious this mod had been becoming...
The most important changes I made:
- fixed an enormous number of bugs: in dialogues, mission files, mission descriptions, etc.,
- tweaked many object appearing in the game (their HP, damage they can inflict, EMP resilience, etc.),
- tweaked game difficulty (turrets and vehicles use proper gun types now, boats use stronger torpedoes),
- introduced new, unified format of naming objects in missions,
- totally changed the way sonar range works: it now depends totally on unit's type,
- fixed / changed some broken missions (things not working as authors intended or not working at all),
- and much more!
Full description can be found in the readme_mod.txt.