Posted August 17, 2015
RE: ANNO 1503 AD
Seems like whenever I reach a 'certain' level of population (like around 125), some of my housing collapses into ruins.
There is more than enough housing available, housing is within the 'service areas' of the various 'venders' or warehouses or 'services' (like the chapel), and there never seems enough people to fill all the positions available (like farms, workshops, etc.) so there shouldn't be any unemployment. I have never run out of food, resources or 'goods' that the inhabitants would want. All housing, farms, services and workshops are all properly connected to roads. Also, trade has been established with two other settlements, even though they won't buy much of what I can produce (yet).
I seem to have everything under control, then without warning, three of four residences just collapse, making even fewer settlers. What am I missing here?
With 'Zeus/Poseidon' or 'Caesar IV' (similar 'world/city builder' games), there is a warning (housing changing to red) before they start collapsing. Usually these are caused by cutting off, or not servicing, the inhabitants from something they need to be happy (food, oil, entertainment, etc). There seems to be no such warning in 1503.
Proteus
Seems like whenever I reach a 'certain' level of population (like around 125), some of my housing collapses into ruins.
There is more than enough housing available, housing is within the 'service areas' of the various 'venders' or warehouses or 'services' (like the chapel), and there never seems enough people to fill all the positions available (like farms, workshops, etc.) so there shouldn't be any unemployment. I have never run out of food, resources or 'goods' that the inhabitants would want. All housing, farms, services and workshops are all properly connected to roads. Also, trade has been established with two other settlements, even though they won't buy much of what I can produce (yet).
I seem to have everything under control, then without warning, three of four residences just collapse, making even fewer settlers. What am I missing here?
With 'Zeus/Poseidon' or 'Caesar IV' (similar 'world/city builder' games), there is a warning (housing changing to red) before they start collapsing. Usually these are caused by cutting off, or not servicing, the inhabitants from something they need to be happy (food, oil, entertainment, etc). There seems to be no such warning in 1503.
Proteus
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