ChaunceyK: ...where I can die frequently and/or paint myself into a corner by ending up somewhere only to realize there was an item I should have found way way back that I need now?
Considering getting this game for its story & minimal turn-based combat. Just not sure yet based on the above. I mean, I can always follow a guide if need be, but I kinda wanna know if I'll need a guide first.
I just completed the game an hour ago.
I never experienced lots of deaths, even though I had it on hard difficulty. I only died (not the kind I can use Tears to fix) about 11 times in the game, including deaths in the mini-games. Honestly, the combat is not hard. You can save at lots of places, but hard difficulty does limit you to using the creatures to save - they're everywhere. As for penalizing you for not having XYZ because you forgot to get XYZ, I never really experienced that either. However, the game does have some leeway when deciding to start a new plot pojnt. There're one or two places where you have to make you're prepared. At least in one case it informs you to not go further until you're confident you're ready for it. It doesn't say what you need. It's not anything specific anyway, so much as it's making sure you have enough Healgrease and Tears and (customized too) Mystech and levels. Again, I only know of one or maybe two places where this matters. In almost all of the game, as long as you follow the plot, you'll have enough levels to win. I say all this on hte assumption you'll play on hard difficulty, as I did.
I never redid old areas on purpose. This is not like an MMO where you grind old places.