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I have always wondered why Frictional Games always uses it instead of DirectX, has anyone ever stated the reason for this? I always thought DirectX was easier to work with.
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king_mosiah: I have always wondered why Frictional Games always uses it instead of DirectX, has anyone ever stated the reason for this? I always thought DirectX was easier to work with.
DirectX is specific to Windows whereas OpenGL allows a game to be easily ported to other operating systems, such as Mac OS X :)
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king_mosiah: I have always wondered why Frictional Games always uses it instead of DirectX, has anyone ever stated the reason for this? I always thought DirectX was easier to work with.
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JudasIscariot: DirectX is specific to Windows whereas OpenGL allows a game to be easily ported to other operating systems, such as Mac OS X :)
And Linux?........9u9
Post edited September 03, 2013 by king_mosiah
And it's cheaper.
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JudasIscariot: DirectX is specific to Windows whereas OpenGL allows a game to be easily ported to other operating systems, such as Mac OS X :)
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king_mosiah: And Linux?........9u9
Yes OpenGL is a graphics API that works on all OS's is the one and only (for now) that works on LinuX and MacOSX. OpenGL even goes as far as to enable DirectX11 like features on Windows XP if wanted, like tesselation and GPU compute.
They should use Glide :D