This game tries to be an "action-horror" hybrid and it succeeds in neither. The horror isn't as great as in games that actually emphasize more on horror, such as the Silent Hill games and other better survival horror games. And the action suffers from poor controls and is repetitive. Maybe Remedy just needs bigger budgets. The kind of "cinematic" action games they always try to make are expensive. The best Max Payne game was the third one, and it happens to be the only game in the series not made by Remedy. It was a terrific realization of the kind of cinematic-action storytelling that Remedy had tried to achieve but couldn't quite do it. And yes, Max Payne 3 was expensive, as it cost Rockstar $100 million to make. Well, Remedy did get a big budget for last year's "Quantum Break", but too bad it didn't sell very well.
Post edited March 09, 2017 by keviny01