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southern: I mean, I used an irl dice roll to determine what I then hand-placed on the map. But from then on it's the same every game of course, so I should probably shake things up between games.
Oh. Huh. I guess that's one way to do things. XD
Undead, Day 2

A quick assault places several dwarves in their graves. The population is enslaved to toil for our coffers while we explore further.

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southern: I mean, I used an irl dice roll to determine what I then hand-placed on the map. But from then on it's the same every game of course, so I should probably shake things up between games.
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Bookwyrm627: Oh. Huh. I guess that's one way to do things. XD
I'm now redoing every guard placement on the map and it's so fucking boring, kill me...
Results should be nice though.
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Bookwyrm627: Oh. Huh. I guess that's one way to do things. XD
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southern: I'm now redoing every guard placement on the map and it's so fucking boring, kill me...
Results should be nice though.
That should be nice. Seeing large masses of priests everywhere in this undead area was irksome, especially when I started with two swords.
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Day 3

We overwhelm a beholder guarding a node. Several units were lost, but they were all more than expendable for this kind of asset.

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Highmen, Day 4

Backtracking onto a rebellious city to ensure its migration

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Undead, Day 4

So many wretched High Men. I thought I purged all of them the last time I was here. They have been raising the spirits of the long dead as puppets under their control, and they still have the temerity to call me evil for necromancy.

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Undead, Day 5

A boat comes sailing near us. Hello boat. Are you going to try to jump me again?

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OOC: What's with all the restarts?
Highmen Day 6

Days will pass before anything can be done.

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OOC: linux/wine issue
Post edited September 17, 2019 by Thereunto
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Undead, Day 6

We eliminate some more High Men, taking possession of another gold producing structure. We weigh the benefits of immediate town possession versus waiting for enough gold to hire the guards.

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