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Orc

Made a stupid mistake. Three actually.

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Bookwyrm627: Mimo just taught me a new trick!
I prefer my tricks to be expensive for you to learn. Not for you to stop next to my hidden units without falling for my tricks. Dammit. Had to take matters into my own hands.

Good guys, Day ??

Also not happy to have been attacked by two bats. If only one had been sent, I'd have won that battle. :)

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Archons, Day 17

Toujours a l'attaque! What could possibly go wrong? Actually, after killing the two trolls we saw a lot that could go wrong, since the surrounding countryside is dotted with enemy wyverns, spiders etc
Goblins, Day 17

Worthless trolls, worthless goblins, worthless AI. :(

I'm pretty certain that is game over for the bad guys, and probably has been for some time. Goblins have nothing that can compete with an air elemental, and I can't compete with luck.

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Post edited November 08, 2017 by Bookwyrm627
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Arianna, Day 18

Too many bats in the belfry, but they don't scare me the way they did back in the day.

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Goblins, Day 18

That battle went almost as I expected. My minions were incompetent and my wizard was a moron, but I didn't anticipate the enemy wizard knocking off half chunks of health on each retaliation.

This was a dumb valley anyway!

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Arianna, Day 19

Gotta love a map where my ally does all the heavy lifting. I just stand there and look like an innocent target for the bad guys.

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Arianna, Day 20

Charge!!!

Or in honor of where I'm at this week...

Bonzai!!!

Probably a very racially insensitive comment though. If so, I'll blame the president.

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Orc

Nice to know that Mimo can capture towers guarded by independents while I obviously can not. Lost my poor poor spider. Also, my wizard thought that a battle between a spider and 2 paladins would be a good time to waste some precious mana.

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jyri: Orc

Nice to know that Mimo can capture towers guarded by independents while I obviously can not. Lost my poor poor spider. Also, my wizard thought that a battle between a spider and 2 paladins would be a good time to waste some precious mana.

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My wizard and BOTH of my heroes thought the perfect time to blow all their casting skill was in a 5v1 against a badly injured unit. >.<
Ariel, Day 21

I love when indies support my defense of towers, even when I'm not there. I'm such a loved person.

The Orcs appear to be holed up for the long haul.

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Orc

Sensed a trap yet still fell for it.

Wanted to check something before sending and clicked cancel, which took me out of the game instead - can't access my turn now, how to proceed? Is my finished turn somewhere safe and I just need to send it manually?
Post edited November 17, 2017 by jyri