Goblins, Day 36 After darkness fell, they attacked. Of all the enemy, only the hero and a lowly paladin so much as blinked at the useless walls. The cats swarmed the poor, stupid frostlings, and my incompetent minions were barely able to kill one of the attackers. As usual, if you want something done, you have to do it yourself, but there were too many even for me.
My lone balloon was easily the best warrior I've commanded since coming to this god-forsaken valley, refusing to fall to the enemy's lightning strikes.
I've punished my minions and given my few survivors their pensions. I'm going home.
TS
ooc: Seriously Mimo, I was not at all fooled by your protestations about walls. More than 8 frostthrowers, and not a single one of your units get frozen. I did get to see one of MY frost throwers get frozen, though.
Burning my own stuff is the most damage I've done to any of my opponents all game. FROM HELL'S HEART I STAB AT THEE!
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southern: our knight had at least 2 HP left
3 hp left. I wondered just how close my hero got to the finish line before fumbling everything.
southern: You were one tile too close. What even is the vision range of a Wizard's Tower, is it the same as a Watchtower?
I counted out 7 tiles, which seemed to be the right range to be just out of your vision, based on some of my test counts. Not that testing is worth a boop, apparently.
Were you able to see the units themselves, or did the hero aura give them away?