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Age of Wonders - Shadow Magic email game
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Name: Arne (Vitek, Catermune, Mimo, Potato, CPU)
Map: River Arne

Players:
Elves: broz-7[at]hotmail[dot]cz
Dwarves: catermune[at]yahoo[dot]com
Humans: demarcomimo[at]gmail[dot]com
Goblins: potato_head[dot]aow2sm[at]ymail[dot]com

No Alliances allowed, Peace is adequate. Only one victor!!!
Etiquette Rules are in effect, including domination and resurrection rules.
No mastery spells.
Max of two heroes.
Surrender is turned off.

Activity expectation: Play turns within 48 hours from receiving them. If you are unable to play your turn within 48 hours you should post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn.

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Mapmaker Notes:

At the moment I've made the map in a fashion that I believe, with my current knowledge, I have enough equal chances of winning the game with every race! I have done a lot of testing and discovered that it is nearly impossible to balance perfectly.

One warning, though. The map is pretty tough. It's far from impossible (it is MP..) but a fast rush strategy will get you killed easily. Strong independents and an AI player that killed me (playing Humans fast), when underestimating FC on day 18... No roaming dragons but a stack of 4 units (incl hero) won't get you far. Be careful with heroes alone! Also, it's designed to play slow. Get a reliable group of players and expect to play around for months...

For the rest it's a Large map with a natural look, it contains no teleporters or haste (berry trees), flying heroes (none that will join easily) and it's a bit 'old fashioned' in a sense that it's very race related. Every Wizard has a different starting position and requires different skills to survive. You can pick the following races:

* Goblins (survivalist, fire). Sneaky and great in numbers. Very fun to play. A sneaky and evil player…

* Humans (conquerer, water). Lots of possibilities but difficult position to start, risky. Be sure you are a good player or get yourself killed soon!! (serious). A player that loves sensation and AI bashing..

* Dwarves (constructor, earth). If you have a defensive style of play they are ideal. The first 10 turns can be difficult. They are bound to develop into a sturdy and extermely strong race. Their only disadvantage being their speed. A patient player..

* Elves (channeler, life). Become the master of magic! Hidden in a deep but dangerous forest. Relatively 'safe' from the beginning but don't wander alone or underestimate independents too soon. The honest and explorative player!

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Turn sent to Potato_head! Have fun. (And yes, it took a lot of willpower not to give myself the Goblins. I have never played this map, but sneaky and evil sounds like me.)
Elves, Day 1

Why do elves always have to be green? I so knew I will have green colour before I even loaded the game.
At least I like it but it gets old.
Anyway, we went to see some sights.

Turn sent.
I don't think I've ever played as the goblins before. This should be interesting. :)
avatar
potato_head: I don't think I've ever played as the goblins before. This should be interesting. :)
It was kind of fun assigning races to players based on play style. I would have given you Humans and me Goblins, but I figured you'd enjoy not having the most dangerous starting position.

The easy assignment was Catermune. In my mind, I call him King of the eight archer defensive stack. In every city. In every town. In every village. And coming soon to every outpost. Dammit, why is my income so low?

Guess I know who will be coming after me now. ;-)
Dwarves, Day 1

Scouts have been sent out to explore the surrounding area.

Turn sent.

The easy assignment was Catermune. In my mind, I call him King of the eight archer defensive stack. In every city. In every town. In every village. And coming soon to every outpost. Dammit, why is my income so low?

Guess I know who will be coming after me now. ;-)
I do enjoy my slow, defensive build up.
Post edited October 09, 2014 by catermune
Humans, Day 1

My Daddy taught me to send scouts. But he lived a short life of caution.

My Grandaddy taught me to never send a boy to do a man's job. He lived a long life of adventure.

We send all our forces to take things rather than scout them.

TS
Goblins, Day 1

We take a moment to scout.

Turn sent
Elves, Day 2

I see you.

Turn sent.
Dwarves, Day 2

Orcish raiders are approaching from all directions. This could go poorly for me.

Turn sent.
Humans, Day 2

Already thinking I went the wrong direction. Oh well. Always tomorrow to backtrack.

TS

edit: Turn resent to Potato. First try disappeared in the ethers apparently.
Post edited October 12, 2014 by Mimo
Goblins, Day 2

Powerful creatures are nearby and moving. I think we should not get too close or it could end badly for us.

Turn sent
Elves, Day 3

One scout lost, another one was able to defend himself.

Turn sent.
Dwarves, Day 3

The orcish invaders were driven off with minimal losses other than some mines that need to be recaptured. Future scouting will be done in force.

Turn sent.
Humans, Day 4

Against my better nature, I will fight an even battle tomorrow...

TS
Goblins, Day 3

Looking for a good plan, but so far we're out of ideas.

Turn sent
Post edited October 13, 2014 by potato_head