Posted October 08, 2014
Age of Wonders - Shadow Magic email game
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Name: Arne (Vitek, Catermune, Mimo, Potato, CPU)
Map: River Arne
Players:
Elves: broz-7[at]hotmail[dot]cz
Dwarves: catermune[at]yahoo[dot]com
Humans: demarcomimo[at]gmail[dot]com
Goblins: potato_head[dot]aow2sm[at]ymail[dot]com
No Alliances allowed, Peace is adequate. Only one victor!!!
Etiquette Rules are in effect, including domination and resurrection rules.
No mastery spells.
Max of two heroes.
Surrender is turned off.
Activity expectation: Play turns within 48 hours from receiving them. If you are unable to play your turn within 48 hours you should post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn.
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Mapmaker Notes:
At the moment I've made the map in a fashion that I believe, with my current knowledge, I have enough equal chances of winning the game with every race! I have done a lot of testing and discovered that it is nearly impossible to balance perfectly.
One warning, though. The map is pretty tough. It's far from impossible (it is MP..) but a fast rush strategy will get you killed easily. Strong independents and an AI player that killed me (playing Humans fast), when underestimating FC on day 18... No roaming dragons but a stack of 4 units (incl hero) won't get you far. Be careful with heroes alone! Also, it's designed to play slow. Get a reliable group of players and expect to play around for months...
For the rest it's a Large map with a natural look, it contains no teleporters or haste (berry trees), flying heroes (none that will join easily) and it's a bit 'old fashioned' in a sense that it's very race related. Every Wizard has a different starting position and requires different skills to survive. You can pick the following races:
* Goblins (survivalist, fire). Sneaky and great in numbers. Very fun to play. A sneaky and evil player…
* Humans (conquerer, water). Lots of possibilities but difficult position to start, risky. Be sure you are a good player or get yourself killed soon!! (serious). A player that loves sensation and AI bashing..
* Dwarves (constructor, earth). If you have a defensive style of play they are ideal. The first 10 turns can be difficult. They are bound to develop into a sturdy and extermely strong race. Their only disadvantage being their speed. A patient player..
* Elves (channeler, life). Become the master of magic! Hidden in a deep but dangerous forest. Relatively 'safe' from the beginning but don't wander alone or underestimate independents too soon. The honest and explorative player!
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Turn sent to Potato_head! Have fun. (And yes, it took a lot of willpower not to give myself the Goblins. I have never played this map, but sneaky and evil sounds like me.)
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Name: Arne (Vitek, Catermune, Mimo, Potato, CPU)
Map: River Arne
Players:
Elves: broz-7[at]hotmail[dot]cz
Dwarves: catermune[at]yahoo[dot]com
Humans: demarcomimo[at]gmail[dot]com
Goblins: potato_head[dot]aow2sm[at]ymail[dot]com
No Alliances allowed, Peace is adequate. Only one victor!!!
Etiquette Rules are in effect, including domination and resurrection rules.
No mastery spells.
Max of two heroes.
Surrender is turned off.
Activity expectation: Play turns within 48 hours from receiving them. If you are unable to play your turn within 48 hours you should post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn.
-------------------------------------------------------------------------------------------------------------- ------
Mapmaker Notes:
At the moment I've made the map in a fashion that I believe, with my current knowledge, I have enough equal chances of winning the game with every race! I have done a lot of testing and discovered that it is nearly impossible to balance perfectly.
One warning, though. The map is pretty tough. It's far from impossible (it is MP..) but a fast rush strategy will get you killed easily. Strong independents and an AI player that killed me (playing Humans fast), when underestimating FC on day 18... No roaming dragons but a stack of 4 units (incl hero) won't get you far. Be careful with heroes alone! Also, it's designed to play slow. Get a reliable group of players and expect to play around for months...
For the rest it's a Large map with a natural look, it contains no teleporters or haste (berry trees), flying heroes (none that will join easily) and it's a bit 'old fashioned' in a sense that it's very race related. Every Wizard has a different starting position and requires different skills to survive. You can pick the following races:
* Goblins (survivalist, fire). Sneaky and great in numbers. Very fun to play. A sneaky and evil player…
* Humans (conquerer, water). Lots of possibilities but difficult position to start, risky. Be sure you are a good player or get yourself killed soon!! (serious). A player that loves sensation and AI bashing..
* Dwarves (constructor, earth). If you have a defensive style of play they are ideal. The first 10 turns can be difficult. They are bound to develop into a sturdy and extermely strong race. Their only disadvantage being their speed. A patient player..
* Elves (channeler, life). Become the master of magic! Hidden in a deep but dangerous forest. Relatively 'safe' from the beginning but don't wander alone or underestimate independents too soon. The honest and explorative player!
----------------------------------------------------
Turn sent to Potato_head! Have fun. (And yes, it took a lot of willpower not to give myself the Goblins. I have never played this map, but sneaky and evil sounds like me.)