southern: Wtf, did the Elementals not regain strike? Surely they'd gain back their 1.36 abiilities when the game is loaded in 1.36? Either way that is amusing since the mod is designed with PBEM autocombat in mind; I didn't even think about manual combat implications. I broke it again!
Bookwyrm627: Iirc, units have whatever abilities are set for them when they spawn, and that's what they have. So when you pre-set them with your mod, they have whatever your mod gives them. When I build infantry, it spawns with the the basic stats in my version, while if you build infantry they'll have the stats of whatever mod you happen to have active at the time you play your turn.
I suspect you could really screw with Incarnates, since I think it removes one that possesses a unit and makes a new one when the possessed unit dies.
I've only messed around with this stuff much in aow2, but I assume it's the same for aow1, with stats always being set to the current version, but abilities being the current version plus all past versions the map had been saved under (unit abilities and current HP is stored in the save file, whereas stats and max HP depend only on the ruleset).
Of course if the fire elementals lack strike because of my fooling around, that means I'm wrong and it only works that way for aow2.