Xerberus86: dwarf fortress
Rodor: Well, if our duel is cancelled, let's talk off-topic a little...:)
Would you recommend to use a sprite-pack for DF or ASCII would be a better way to feel the true charm of this game?
well, "true charm" it really depends what your personal flavor is. i also played some ascii roguelikes like caves of qud which ascii graphics were nice, dwarf fortress is played by many hardcore fans only in ascii-graphics or with ascii-tilesets which are only improved ascii-graphics. i personally favor the spacefox tileset, which has a slight quirky style but where every dwarf and many monster types are pictured in a nicely detailed pixel art.
also i would strongly recommend you use the
PeridexisErrant's Dwarf Fortress Starter Pack r52 which already includes the most favorite tilesets for you to select (spacefox, my favorite, included). furthermore it has some nice unofficial patches included and comes with some inbuild mods which make your live WAY easier. easier not in the sense that the game gets easier but less difficult to deal with the UI which in my opinion is what makes dwarf fortress so hard to learn. things like mousequeuery (or how its called) are a godsend which allows you to place orders for mining, stockpiling and buildings (etc.) for example with your mouse.
also some very important tips if you are new to dwarf fortress which i will assume now after your question:
- disable aquifiers in the mod settings menue, even hardcore players have huge problems dealing with them.
- use the quickstarter guide on the DF-Wiki: [url=http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide]http://dwarffortresswiki.org/index.php/DF2012:Quickstart_guide[/url]
--> follow the recommendations in the quickstarter guide like the kind of surroundings and temperature.
- start to farm early
- start to produce some items like goblets quickly for sale when the merchants arrive (for that also build a merchant station early which needs a 5x5 room, which is connected by a 3x3 tunnel and has NO traps on the way or otherwise the merchants won't find the way.
- don't dig too deep too fast, in my last playthroughs i never really went that far so i cannot tell from my experience but i read in the forums many times that there are many caves below which contain monsters, etc.
- build traps quite early (stonefall traps) because body snatchers come after a while and dwarfs can go very depressive if goblins steal their kids.
- plan and build a cemetary not too late and have at least 3 coffins placed there already. you won't believe how often i forgot to build a cemetary and some coffins just to witness a ghost wandering around my fort and terrorising my dwarves (too much traffic in the main entrance with too few doors led to someone who got trampled to death and his corpse was already rotting in the hallway^^).
...and be prepared for some titan invasion :D (not the ones from the anime)
Edit: also use soundsense (also included in the starter pack i linked), you have to update it once to get all the soundfiles (the aren't in the pack), but its such a nice sound asset mod which increases the athmosphere tremendously.
Edit2: here is the link to the spacefox-tileset thread in the DF-forum which shows you some ingame pictures of the tileset.
http://www.bay12forums.com/smf/index.php?topic=129219 some other good tilesets are the ironhand tileset and the obsidian tileset, both already included in the starter set.