Posted June 04, 2011
I love what I'm seeing here, but every time I start a new game I end up giving up.
All the games in the series seem to be very unforgiving of mistakes. For example, if you lack gold early on it's going to be hard to expand your towns.
The enemy is extremely aggressive and will attack you as soon as he has a few decent units. Since you need to use your strongest units as scouts to try to find mines and other such resources and fight with independent groups if you meet them, your towns will most likely be left vulnerable.
The maps are huge, and filled with lots of special encounters and locations to seize. This is what I dislike the most about 4X games, when you pretty much need to know the map layout before you've played to be successful. It ceases to be a strategy game and becomes a puzzle game.
I love the combat but these games can be very frustrating. I found that HOMM doesn't feel nearly as much as a puzzle game and the sequence you follow matters less, and Disciples 2 has a simple system so reloading and trying something else isn't nearly as frustrating, So these two are not as bad in this regard. MOM remains my favorite by far since there is none of that (although the enemy AI is way too passive), it's a complete sandbox, and it just has such an amazing sense of wonder.
AoW seems to be an acquired taste for those who like to analyze sets in depth, factor tons of different factors in and learn through trial and error.
All the games in the series seem to be very unforgiving of mistakes. For example, if you lack gold early on it's going to be hard to expand your towns.
The enemy is extremely aggressive and will attack you as soon as he has a few decent units. Since you need to use your strongest units as scouts to try to find mines and other such resources and fight with independent groups if you meet them, your towns will most likely be left vulnerable.
The maps are huge, and filled with lots of special encounters and locations to seize. This is what I dislike the most about 4X games, when you pretty much need to know the map layout before you've played to be successful. It ceases to be a strategy game and becomes a puzzle game.
I love the combat but these games can be very frustrating. I found that HOMM doesn't feel nearly as much as a puzzle game and the sequence you follow matters less, and Disciples 2 has a simple system so reloading and trying something else isn't nearly as frustrating, So these two are not as bad in this regard. MOM remains my favorite by far since there is none of that (although the enemy AI is way too passive), it's a complete sandbox, and it just has such an amazing sense of wonder.
AoW seems to be an acquired taste for those who like to analyze sets in depth, factor tons of different factors in and learn through trial and error.
Post edited June 04, 2011 by Chihaya