It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Arnuz: - some undefended structures in the lizard starting area, some more in the lizard/orc south. Missed?
- dungeons so close to the start entice risk-taking too much IMHO - it feels like a necessity as you'd have to commit resources far from the action to explore it later on
Caves:
- undefended drow town at 55:70 but I guess this is intended as it blocks the "free node"
Deeps:
- goblin deep city undefended
- one of the above is a node, in the lizards' start, I think you gave one to all players but this one can be reached at turn 2-3 as opposed to 5-7
- I've added these guards now
- Made the closest dugneons weaker on the surface
- made the two towns guarded
- moved the node
avatar
Arnuz: - more teleporters go from south to north than reverse, but there are also a way for the orcs to attack the goblin ( a TP) and for the azrac/lizards the dwarves (harder - the two caves could be accessed by flyers, mountain walkers, or using lower terrain) so I guess this is intended?
I dunno about this one, if more teleporters should be added, can you recommend where they might go?
avatar
Arnuz: Deep:
- different timing in reaching the deep, goblins and dwarves are faster but they need to commit the hero because of no cavalry: intended I guess as their first prisoner is also relatively farther
- goblins and orcs need to buy the city before reaching mana nodes, the others can bypass it
- the new giveaway is crazy lol. Flyers can snatch it easily, intended I guess.
These aren't really an issue. As long as I have the teleporters set up, the new giveaway can be collected by any unit because you teleport next to it, not to the nearby teleporter.
avatar
Arnuz: This seems to be taking a lot more than Swirlmount 1, I wonder if we have back and forths in the time zones?
I volunteer to fix any of these that aren't intended. I also propose, if everyone agrees, to swap around the order so that we're in TZ order, if my feeling about timing is right, and restart. I mean swap the players within the map so that we keep the same choice.
I'm in Britain.

Oh and thanks for the offer to edit, I felt like doing it myself this time though. Would be good in future.
avatar
Arnuz: - dungeons so close to the start entice risk-taking too much IMHO - it feels like a necessity as you'd have to commit resources far from the action to explore it later on
I'm not sure what the problem is. Surely no moron would be dumb enough to go into a dungeon this early and get themselves killed.
To recap here the decision is: should we restart after the improvements?
I think Bookwyrm's comment above counts as a +1 (right?) so we'd be missing Thereunto and Jyri.

Then we could restart in TZ order to make it faster, which means, east to west:
- Jyri (you usually send me emails right as I start playing)
- Southern/Me more or less same time
- I don't know between Thereunto and Jyri
avatar
Arnuz: To recap here the decision is: should we restart after the improvements?
I think Bookwyrm's comment above counts as a +1 (right?) so we'd be missing Thereunto and Jyri.

Then we could restart in TZ order to make it faster, which means, east to west:
- Jyri (you usually send me emails right as I start playing)
- Southern/Me more or less same time
- I don't know between Thereunto and Jyri
I think the sides are set by the game, so aligning by timezones would pick races for people instead of people getting to choose.

Also, I've only played two turns so far, and I don't really care if we restart.
avatar
Arnuz: To recap here the decision is: should we restart after the improvements?
I think Bookwyrm's comment above counts as a +1 (right?) so we'd be missing Thereunto and Jyri.

Then we could restart in TZ order to make it faster, which means, east to west:
- Jyri (you usually send me emails right as I start playing)
- Southern/Me more or less same time
- I don't know between Thereunto and Jyri
Fine by me. Of course, I'll need a guarantee I get that OP sword again.
avatar
jyri: Fine by me. Of course, I'll need a guarantee I get that OP sword again.
That sword was absolutely silly. XD
avatar
jyri: Fine by me. Of course, I'll need a guarantee I get that OP sword again.
avatar
Bookwyrm627: That sword was absolutely silly. XD
Which one was it? Making 120 items got boring quickly..
avatar
Arnuz: To recap here the decision is: should we restart after the improvements?
I think Bookwyrm's comment above counts as a +1 (right?) so we'd be missing Thereunto and Jyri.

Then we could restart in TZ order to make it faster, which means, east to west:
- Jyri (you usually send me emails right as I start playing)
- Southern/Me more or less same time
- I don't know between Thereunto and Jyri
avatar
Bookwyrm627: I think the sides are set by the game, so aligning by timezones would pick races for people instead of people getting to choose.

Also, I've only played two turns so far, and I don't really care if we restart.
The order is fixed, and determined by the map. We can edit the order and still pick the map player (so the race). It means swapping around the players in the map which I volunteer to do if Southern is busy.

I don't know between Thereunto and Bookwyrm what the order should be.
avatar
Bookwyrm627: That sword was absolutely silly. XD
avatar
southern: Which one was it? Making 120 items got boring quickly..
Stormbringer. Lightning Strike, Lightning Immune, two other good abilities, and an estimated +3 attack.
avatar
southern: Which one was it? Making 120 items got boring quickly..
avatar
Bookwyrm627: Stormbringer. Lightning Strike, Lightning Immune, two other good abilities, and an estimated +3 attack.
Those two other abilities were Life Stealing and Extra Strike.
avatar
Bookwyrm627: Stormbringer. Lightning Strike, Lightning Immune, two other good abilities, and an estimated +3 attack.
avatar
jyri: Those two other abilities were Life Stealing and Extra Strike.
Well, that's Stormbringer, what do you expect? I read the Elric of Melnibone books earlier this year.
avatar
jyri: Those two other abilities were Life Stealing and Extra Strike.
avatar
southern: Well, that's Stormbringer, what do you expect? I read the Elric of Melnibone books earlier this year.
And you were complaining about not putting physical immune on the same item with magic immune. XD
avatar
southern: Well, that's Stormbringer, what do you expect? I read the Elric of Melnibone books earlier this year.
avatar
Bookwyrm627: And you were complaining about not putting physical immune on the same item with magic immune. XD
Well, as long as it still dies if it attacks a full stack of ballistae by itself, then it can't be OP right?
Thereunto has confirmed on chat. Swirlmount II is on!
No OP sword this time.

TS