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TS
Orcs, Day 13
TS
I think someone sent me the wrong turn. It is password protected with something besides a password I'm likely to use.
I probably sent you my in-turn, re-sent.
Lizards, Day 13

Yep, the Orcs have decided to take a farm that is pretty firmly on the Lizard side of the lands.

TS
TS

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Bookwyrm627: Lizards, Day 13

Yep, the Orcs have decided to take a farm that is pretty firmly on the Lizard side of the lands.

TS
And that's how it began the last time as well.
Post edited December 01, 2019 by jyri
Second time in a row that I forgot that you can't wait to level up the hero, it was too needed. Sent.
Lizards, Day 14

Apparently a teleporter leads directly into a goblin owned town?

TS
TS
Oh no! We spot a pig. That can only come from the outside. This could be terrible for our economy. Shooo pig!
Lizards, Day 15

One of the most useless things ever is a bunch of slugs guarding a lizard city with walls on an island. No good way to break the walls, but not really worth the hiring money either. Are these just supposed to be XP repositories for a leader that should be spending his time cracking ruins?

TS
Sorry to do this but I surrendered the Azrac empire - at this point I feel like I've burned myself out. I'll try and finish the other games as they're closer to finishing but, for the moment, this is just too overwhelming. Hope you understand.

Apologies!
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jyri: Sorry to do this but I surrendered the Azrac empire - at this point I feel like I've burned myself out. I'll try and finish the other games as they're closer to finishing but, for the moment, this is just too overwhelming. Hope you understand.

Apologies!
No problem, I do understand.
Lizards, Day 16

Somehow I'm just not surprised that a stack of 6 archers was unable to deal with a stack of one archer, one boar, and one cavalry.

TS

Southern: How am I supposed to get units out of the prison if I don't use the air ship? Or am I supposed to dedicate multiple turns of my leader in order to cast fire halo half a dozen times specifically to go to some unknown area?
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Bookwyrm627: Lizards, Day 16

Somehow I'm just not surprised that a stack of 6 archers was unable to deal with a stack of one archer, one boar, and one cavalry.

TS

Southern: How am I supposed to get units out of the prison if I don't use the air ship? Or am I supposed to dedicate multiple turns of my leader in order to cast fire halo half a dozen times specifically to go to some unknown area?
Well, just use the airship to escape, then stop using it, I guess. This is the game where only the neutral players could recruit their airships right?
Post edited December 04, 2019 by southern