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Home early today, yay.


Oh my, I meant to remove buff from my rogue and I disbanded him instead. *facepalm*
It's sure hard to tell who is new to this game.

Confession time: I noticed the peep walking there the turn before but I was too lazy to mention it and also thought you are aware of it. :-)
Luckily for us both, the spearman got intimidated and walked past your undefended capital.
But now hero with horseman is heading there too.

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Bookwyrm627: Also, why do I seem to be the only one quickly researching new spells? Are you two going for more expensive ones, or simply holding your mana for the time being?
I have offensive spell, buff and summon spell, there is not much I could wish for, so I am going to focus more on skills than spells. ;-)
Post edited November 07, 2016 by Vitek
Haven't played my turn yet. I'll play it after I get home this afternoon.

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Mimo: No big deal if he takes your tower for a turn. You'll easily take it back.
As long as he doesn't burn it right after taking it, I should be fine. Most of my forces that matter (so not my militia) plus a new unicorn will be in position to defend on my next turn or two.

Were I him, I'd take the city and burn it. Leave the wizard without a home and mop up later.

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Vitek: Confession time: I noticed the peep walking there the turn before but I was too lazy to mention it and also thought you are aware of it. :-)
Luckily for us both, the spearman got intimidated and walked past your undefended capital.
But now hero with horseman is heading there too.
Clearly I was not paying enough attention. I thought the single dude had moved kind of far for one turn, but I figured it was just my lack of experience with move distances for this game.

I noticed the new hero appear in the nearby outpost. It should be fine.

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Vitek: I have offensive spell, buff and summon spell, there is not much I could wish for, so I am going to focus more on skills than spells. ;-)
I feel kind of like a kid in a candy shop: "Ohh, so many things! What to pick?!". I want the steaks on the other shelf, but they'll just take so much longer to cook than simply unwrapping something each turn.

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Okay, how does surrendering work? I noticed that the 4 orcs surrendered to Vitek a turn or two ago; what happens to those units? Do they effectively disband (denying Vitek experience, but also not doing any damage on their way out)?
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Bookwyrm627: Okay, how does surrendering work? I noticed that the 4 orcs surrendered to Vitek a turn or two ago; what happens to those units? Do they effectively disband (denying Vitek experience, but also not doing any damage on their way out)?
Yes. For that reason, it is not a very good option and games are probably best with surrender disabled.
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Bookwyrm627: Were I him, I'd take the city and burn it. Leave the wizard without a home and mop up later.

Okay, how does surrendering work? I noticed that the 4 orcs surrendered to Vitek a turn or two ago; what happens to those units? Do they effectively disband (denying Vitek experience, but also not doing any damage on their way out)?
Re: burning it - It takes a pretty strong stack to have the "power" to burn a city to the ground. Better strategy is to sell off buildings one at a time to annoy your opponent. Very annoying to have an enemy take a rear town and when you get it back three turns later, discover that all the expensive buildings are gone. :)

Re: surrender - Rather a random event. I prefer to turn this option off on maps when I remember. No XP, but also no bad dice rolling which Vitek is famous for. Pikeman can be a real bitch when you're best units are mounted sheriffs, mounted heroes, or flying pegasus...
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Mimo: Re: burning it - It takes a pretty strong stack to have the "power" to burn a city to the ground. Better strategy is to sell off buildings one at a time to annoy your opponent. Very annoying to have an enemy take a rear town and when you get it back three turns later, discover that all the expensive buildings are gone. :)
Ah! Minimum stack strength for razing does keep fast flyers from turning an unguarded back field into a blazing inferno. Then yeah, sell buildings to be really annoying.
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Mimo: Re: burning it - It takes a pretty strong stack to have the "power" to burn a city to the ground. Better strategy is to sell off buildings one at a time to annoy your opponent. Very annoying to have an enemy take a rear town and when you get it back three turns later, discover that all the expensive buildings are gone. :)
GTFO.
The single most annoying thing about this game by far.
No matter how long it takes to build building it takes 1 turn to sell it so if you have to abandon any town even for a few turns to human opponent you can say goodbye to your best structures and to your money and your opponent gets money for nothing.

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Mimo: Re: surrender - Rather a random event. I prefer to turn this option off on maps when I remember. No XP, but also no bad dice rolling which Vitek is famous for. Pikeman can be a real bitch when you're best units are mounted sheriffs, mounted heroes, or flying pegasus...
Surrender is nice. :-) Especially if your opponent attacks with overwhelming force and they decide to surrender to you instead of killing you. ;-)

I took it there as there was too many spearmen and I had too many mounted units and more importantly I wasn't in the mood for a battle. :-)
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Vitek: I took it there as there was too many spearmen and I had too many mounted units and more importantly I wasn't in the mood for a battle. :-)
Oh yeah, that one was an easy choice for you! The one that always annoys me is the crossbowmen (crazy high attack values) in a tower that surrender. You never know when the random number generator is gonna be cruel to your favorite unit in that scenario and then when they surrender, it's sort of a let down of a nice chaotic game situation.
All orcs encroaching on Archon lands have been sent to local farms for use as fertilizer.

City production has been switched from "increase city production" to "convert the heathens". Time to build some High Priests, then rush a Temple of Order so I can start churning out paladins 1/turn.

I realized that the Temple of Nature is heavily geared towards allowing rush buys.
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Bookwyrm627: I realized that the Temple of Nature is heavily geared towards allowing rush buys.
Hmm, never thought of it that way. Wonder what the max/min type of folks would say is a better option for town with say 70 or 80 production and wanting to make 100 cost units. 10 points of production via Order or rush 'em every turn with the help of Nature.

Personally, I'd go with Order and still rush 'em. Good strategy guide regarding that over at heaven games, though I should give away all my advantages. (I have a sneaking suspicion that lurker Southern already knows all these tricks.)

Irene, day 8


Not much going on. The purple guys are going to take one of my outposts that is still two days away from turning into a useful non-outpost. No biggie. Good place for me to take out a flier and one of his ballista which means less defenders on the walls of his City.

TS
I forgot to baost with the great capture I made last turn.
It is outpost that can't grow any higher so it is basically bigger income structure.
"A tip: Don't research spells that your allies have, Wyrm."

"Enh, I don't like giving spells when others aren't allied."
"Mimo said I can't give spells."

Pish on both of you. I'll drown the world in giant eagles to demonstrate my revenge.
Well, goodbye US. It was good to know you. I hope you enjoyed your position as superior global power while it lasted.

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Bookwyrm627: Pish on both of you. I'll drown the world in giant eagles to demonstrate my revenge.
*Blushes*

Vítek: *Cries*
Game: "What do you mean "it's not fair"? You are Vítek, it's very normal when your eagle rider gets shot down by single volley by slinger. Yous hsould be used to it already."
Vítek: *Cries some more*
Post edited November 09, 2016 by Vitek
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Vitek: Well, goodbye US. It was good to know you. I hope you enjoyed your position as superior global power while it lasted.
We survived Reagan, Bush, Clinton, Bush, and Obama. We'll survive this too, just like we'd have survived a Clinton presidency.

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Bookwyrm627: Pish on both of you. I'll drown the world in giant eagles to demonstrate my revenge.
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Vitek: *Blushes*

Vítek: *Cries*
Game: "What do you mean "it's not fair"? You are Vítek, it's very normal when your eagle rider gets shot down by single volley by slinger. Yous hsould be used to it already."
Vítek: *Cries some more*
Good news! Vitek took his turn early enough that I was able to take mine BEFORE work today! Now we wait on Mimo to get home (or w/e he needs to do) for the turns to progress, instead of me!

Q) I tried manually healing with the priest that was in my stack, but it wouldn't let me use the skill. Is it possible to manually use the healing spell (like in AoW 1), to make sure what I want healed gets healed (or to heal a unit that happens to cross paths with the priest, without having the two end turn on the same hex)?
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Bookwyrm627: Q) I tried manually healing with the priest that was in my stack, but it wouldn't let me use the skill. Is it possible to manually use the healing spell (like in AoW 1), to make sure what I want healed gets healed (or to heal a unit that happens to cross paths with the priest, without having the two end turn on the same hex)?
It's not possible, and since they also removed the ability for heroes to cast spells out of combat, maybe this is another engine limitation. Sad how subsequent games of many series seem to lose features.
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Bookwyrm627: Q) I tried manually healing with the priest that was in my stack, but it wouldn't let me use the skill. Is it possible to manually use the healing spell (like in AoW 1), to make sure what I want healed gets healed (or to heal a unit that happens to cross paths with the priest, without having the two end turn on the same hex)?
You can't heal manually outside combat but if you have healer in your stack he heals himself so you are not robbed of the healing, you just can't select target.