Bookwyrm627: Why do you say that?
Because with shadow world movement mimo will be very likely able to take down Devourer quickly and I suspect the Orc leader wouldn't take me much longer either.
Bookwyrm627: 7) How does the game determine how many swings/shots an attacker gets? In the battle for the node, my avenger shot three times on his first turn of shooting, with (I don't remember the order) a miss, a hit, and winging the guy between him and his target. His second turn featured someone up in his face in melee; I decided to just shoot, but he only took one shot on that turn.
I've read that a unit can only make 4 retaliations total on each turn. I gather movement plays some part in determining the number of swings an attacker will make.
Also, the pathing in SM might not be quite as robust as in AoW1? My wizard decided the best path to go attack someone was charging straight through the attack radius of a different unit, instead of taking a little longer to go around. On reflection, maybe that might affect the number of swings?
It depends on perecentage of movement left.
If you are attacking you can tell by movement layout colour. If it is green you get all attacks, if it is yellow you get one less and if it is red you get 2 less than with green.
Usually it means 3-2-1, but if you get Extra strike skill it's 4-3-2.
The decrease is at 2/3 and 1/3 of movement.
If you have extra strike it stays the same and doesn't change the movement requirements (ie. making it decrease at 3/4, 1/2 and 1/4).
Only when you would be able to perform 1 attack without extra strike it adds 1 more on top of it.
Then there are units with only 1 attack and that one can usually be used only when their movement is in greens (more than 2/3). Those are mostly (or exclusively?) strong ranged attacks (pistols, catapults, etc.) and AOE attacks (fire blast, lightning bomb, etc.).
Double strike just doubles no. of attacks at no cost. At least for attack, I am not sure if it doesn't depletes double amount of movement on defense. I think it does. So while someone like blade dancer can make 6 attacks it can only do 4 counterattacks. Not 100% sure there, though.
Bear in mind same goes for counter-attacks. Units deplete its movement with each counter attack and when it runs out of MP, it can't counterattacka nymore and also can't move next turn. So unlike AoW 1 you can use canno fodder to deplete strong unit's movement and then finish it off safely with more valuable one. Or deplete it with high defense unit and then use weaker one that needs XP (like hatchlings).