Posted November 13, 2016
Mimo: Bookwyrm - Ask for the tower in game. I'd already played my turn and sent it along before I saw your request here. Hope that doesn't cramp your style too much.
That worked out surprisingly well. I ran out of move just before I'd need to step on the tower's hex. Request sent. Hold my drink.
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-I totally meant to walk the unicorns out of my new goblin town so it would rebel and I'd be able to legally farm experience for the surviving unicorns. I definitely didn't forget that I'd intended to leave them there until the migration was done. Nope, not me.
-Hero and firing squad slapped some draconians around. A crusher just barely didn't kill a high priest, and the high priest just barely didn't kill the crusher. Hero XP ftw!
-I'm beginning to see why some of these things in the underground haven't been claimed. My paladins don't feel a pressing need to take that node from the Chaos Lord that is greedily sitting on it. I'm debating whether a pair of paladins has a decent chance at taking out a pair of crossbowmen that are sitting in a watch tower.
-Necros' scouts walking south are about to run straight into groups of paladins. Rawr.