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Just submitted to AoW Heaven MP map downloads, pending approval from admin:

XL 12 player map largely based on campaign scenarios, scaled to the campaign overland map. Scenario setting is beginning of the campaign, with some events having already happened for balance reasons (ex: King Inioch is resurrected, Orcs have conquered Telstar, etc).

Most playtesting for bugs/oversights is completed, but still going to label it a beta for another couple weeks until it goes through at least one LAN tournament. Will update when finalized but feel free to try it.
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IniochReborn: Just submitted to AoW Heaven MP map downloads, pending approval from admin:
Your Cults & Keepers map was top notch, I always look forward to seeing your new maps. Thanks for taking the time to post here. Can we interest you in joining one of our PBEMs?
Sounds great. Glad to see people still making new maps for this game.
That's fantastic! I'll definitely be playing it myself as soon as it's available. :D

Thanks IniochReborn! :D
You might need to email swolte[at]gmail.com to prod him into approving it.
I'm genuinely happy to see interest - this map will easily supersede Cults & Keepers as my greatest contribution to the community. C&K was made in leisurely fashion over a week's time, whereas this map was a mad science experiment involving 2 laptops and my main PC for about a month, a couple hours a day (one for DevEd campaign, one for DevEd mapmaking, and one for keeping the campaign overland map open... plus music for my sanity).

I won't rush anyone, we all have lives (including me again) - for now I'm content to just build the hype.
http://aow.heavengames.com/downloads/showfile.php?fileid=1208

Get it while it's hot folks!
Sounds like our next PBEM map ;)
Ja, we don't have the 12 players to fill all slots, but maybe we could do a game with 6 players each playing two races which are natural allies.
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southern: Ja, we don't have the 12 players to fill all slots, but maybe we could do a game with 6 players each playing two races which are natural allies.
Because the last game where each player controlled two races went so well. :D
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southern: Ja, we don't have the 12 players to fill all slots, but maybe we could do a game with 6 players each playing two races which are natural allies.
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Bookwyrm627: Because the last game where each player controlled two races went so well. :D
I thought the concept was fine... besides, a certain, uh, ''competitive strategy'' isn't mechanically possible in AoW1 :p
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Bookwyrm627: Because the last game where each player controlled two races went so well. :D
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southern: I thought the concept was fine... besides, a certain, uh, ''competitive strategy'' isn't mechanically possible in AoW1 :p
To be fair, that is true. :D

(True on both counts)
First update posted, in which Arcalot's geography was revised.

Any balance updates will likely be a couple weeks of testing first.
Sure looks amazing, great work Inioch!! If you guys ever set up a PBEM from this, count me in! :-)
I'm also in, haven't looked at the map though - want it to be a surprise.