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skeletonbow: And as TheEnigmaticT of GOG said in the big forum thread concerning the subject matter, they're currently trusting customers not to do such things
At the moment, the thing I think bothers most people about this regional pricing system is that it seems totally arbitrary. Regions which are commonly known to not have a lot of buying power are getting totally ripped off by getting the same price as regions with considerably higher buying power. This needs to be fixed and balanced if this regional pricing scheme is to have any kind of credibility.

Also, when I get a price statement on the site, I expect to pay what that statement says. I do not use proxies, VPNs or other means of assigning foreign IPs, but I still get inconsistent pricing when looking at the game cards. Trying to charge me $61.99 when the game page says $44.99, is simply not OK and in no way inspires me to trust GOG's new system. I very much appreciate the DRM-free alternative and added bonuses they offer compared to Steam, but at the moment I feel like I'd be ripped off worse than on Steam, because at least Steam always shows me the price I'm supposed to pay, while GOG's site currently shows me one price when browsing the games, and a considerably higher price when the game is in the cart.
40 euro's here in The Netherlands, home of the makers of Age of Wonders III.

Only thing this pricing does is giving me a change to get it elsewhere, later and cheaper. They lose, I lose. Perhaps I don''t even bother to buy it or just wait for a bargain in 3 years time. Don't know what has gotten into their heads besides $$. Still hope it sells well but I think they are making a biiiiiiig mistake.
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skeletonbow: I'd have to agree with you about that, but only because no pricing system is fair anywhere on the planet on any product. ...
It is fair to price a tomato grown in Poland cheaper because workforce is cheaper there and as such production cost are lower. It wouldn't be fair to sell Polish customers a tomato grown in Poland for US price because cost of production are different from cost in US.

A game is one product. It usually isn't translated into a local language and thus there aren't additional expenses. US price is usually considered as a base price. Making it more expensive is an artificial step as opposed to the Polish tomato.

In your scenario, you expect market to take wages in the area into account and lower or higher the price to make it match to standards. In reality, it doesn't work that way. I prefer to discuss things as they are than as a market theory assumes it should work.

Yes, time will tell. History showed us that it never ended right - at least for customer, though.
Really sad. I've lived in Latvia for 3 months, and people there aren't going to buy a game for $55, it's simple as that (although it hasn't stopped local publishers from trying, because I regularly saw many outrageously priced games in stores... right next to the russian versions, which were legally sold for less than half the price). Even worse when other countries with much much higher incomes - Norway and Switzerland come to mind. I thought perhaps it was a problem with VAT, but that doesn't make sense, as Norway has a whopping 25% rate. Maybe it was related to whether they use the Euro currency or not, but price in Latvia is the same as in Lithuania, which doesn't use it.

So it looks simply like the countries which are part of the EU are getting shafted regardless of their actual economic possibilities. Except Poland for obvious reasons. And UK... just because. I'm really not sure.
Slovenia: 54.99$/61.99$
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skeletonbow: GOG believes that people will buy DRM-free games here instead of pirating them because they offer a good value proposition with what they provide, the bonus goodies, the support, etc. and they believe that people will now buy from them for those very same reasons and they wont need to worry about having to try and prevent people from abusing the system. If people do abuse the system however I believe it is simple A+B=C math that something will be done to prevent it which makes things less favourable for people. They could ban gift codes from being redeemable across region boundaries for example, or the other things I said above.

Why do things to make matters worse?
Can we blame people wanting to buy games cheaper, how are they making matters worse? From what you say i get the impression DRM exists only to make you pay more, for no apparent reason...

Tru russians or not the money gets to gog either way... if the problem is that is not enough, you can't blame the people for that, blame the prices. The only way to stop that is to block the gift codes redeeming in other regions, witch is a restriction a la steam, witch makes anyone outside of russia pay more, witch brings us to my previous point - DRM makes you pay more for no apparent reason...
Post edited March 02, 2014 by nadenitza
lol wut Russia is 16 USD while my region is 45? FUCK THIS I'm outta GOG.com. Steam here I come - much better facilities with the same regional pricing! Bye.
Post edited March 02, 2014 by zeroxxx
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zeroxxx: lol wut Russia is 16 USD while my region is 45? FUCK THIS I'm outta GOG.com. Steam here I come - much better facilities with the same regional pricing! Bye.
Well enjoy your DRM and miss out on bonus content.
If it is significantly cheaper in Indonesia I can understand.
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zeroxxx: lol wut Russia is 16 USD while my region is 45? FUCK THIS I'm outta GOG.com. Steam here I come - much better facilities with the same regional pricing! Bye.
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Senteria: Well enjoy your DRM and miss out on bonus content.
If it is significantly cheaper in Indonesia I can understand.
DRM has never been an issue for me. The compelling point of GOG was the fair and equal pricing. It's backlog is outdated when compared with Steam. Without its compelling point, no reason to stay on GOG.

I'll enjoy Steam's community features even though it's DRM ridden. Definitely.
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Senteria: Well enjoy your DRM and miss out on bonus content.
If it is significantly cheaper in Indonesia I can understand.
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zeroxxx: DRM has never been an issue for me. The compelling point of GOG was the fair and equal pricing. It's backlog is outdated when compared with Steam. Without its compelling point, no reason to stay on GOG.

I'll enjoy Steam's community features even though it's DRM ridden. Definitely.
Cheers.
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skeletonbow: GOG believes that people will buy DRM-free games here instead of pirating them because they offer a good value proposition with what they provide, the bonus goodies, the support, etc. and they believe that people will now buy from them for those very same reasons and they wont need to worry about having to try and prevent people from abusing the system. If people do abuse the system however I believe it is simple A+B=C math that something will be done to prevent it which makes things less favourable for people. They could ban gift codes from being redeemable across region boundaries for example, or the other things I said above.

Why do things to make matters worse?
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nadenitza: Can we blame people wanting to buy games cheaper, how are they making matters worse? From what you say i get the impression DRM exists only to make you pay more, for no apparent reason...

Tru russians or not the money gets to gog either way... if the problem is that is not enough, you can't blame the people for that, blame the prices. The only way to stop that is to block the gift codes redeeming in other regions, witch is a restriction a la steam, witch makes anyone outside of russia pay more, witch brings us to my previous point - DRM makes you pay more for no apparent reason...
No, I wouldn't blame someone for wanting to buy something cheaper, but the fact is that if people abuse the system it's not like it is invisible to GOG. They know what country the purchasing computer is in via geolocation on the IP address, as do they know the country of the customer from the database and probably keep records of previous entries if someone changes it, and they'll know the same information from customers redeeming the codes. So if people abuse the system either a lot individually, or trying to profiteer from it by buying lots of copies of things from a region with favourable pricing such as Russia only to turn around and resell them for a profit, game companies aren't going to be "ok" with that and I imagine neither is GOG. Neither company is just going to sit idly by and watch people rip their "honour system" off. They'll simply look at the situation and if the abuse is significant enough they'll come up with a solution to end the problem or reduce its impact to the point where it has more negligible impact.

That could mean that they raise the prices in the region that profiteering is happening, or that they block people found to be abusing the system from being able to make repeat purchases or even purchase at all, ban accounts, or they could stop selling a game in a particular region entirely. One way or another if people abuse the system - regardless of why they're abusing the system - the system will change to attempt to prevent the problem by putting some kind of additional restrictions in place relative to the open trust of the system now. It's the same with anything in life really, when people are given freedom with few limitations and restrictions with something and turn around and abuse it, a few bad apples spoil it for the whole bunch and the "fun times" are over for everyone as locks get put on doors and things get reigned in and controls put in place.

In fact DRM is one of the things that is used in the business to help prevent this very sort of thing (regardless of whether it's effective or not). Now GOG wouldn't go to that extreme, but in the worst case scenario I can think of if people abused the system enough that GOG and publishers could not contain the problem to a negligible state through simple means that don't interfere with the software itself and had no other means to control the problem, chances are they'd simply consider DRM-free distribution a failure for the given game and pull it from GOG and simply sell it only on Steam or other DRM-rich places.

People can play blame games all they want, but blame is irrelevant. People's actions are what are relevant because it is people's actions - and not the rationalization of those actions - which will ultimately decide what actions might be taken by publishers and/or GOG to combat problems they perceive to be a threat.

Having said that though, all it takes is a small few people who simply don't give a shit either way and will attempt to game the system regardless of the consequences so long as they have the ability to do so and just cash in while the getting is good and that will ensure that what I suggest above does happen. Sadly, with the number of people in the world as it is, and the number of people willing to take advantage of a situation like this I actually expect someone to abuse the hell out of it until it is at a problematic level for publishers/GOG to take some form of action. I just hope we don't end up seeing awesome AAA games hit the catalogue and get bootlegged via Russia for a month or two then yanked from the catalogue just as fast.

Now I could fake my own IP or country as being Russia and bonus out too, but I wont do that and I'll tell you it is not out of any moral or ethical reason towards GOG or some game publisher, but rather a more selfish reason. I wont rip off GOG or a game publisher in this manner because I believe doing so ultimately will result in game publishers fearing DRM-free distribution and not wanting to even think of embracing it, and that will result in less DRM-free games being available for me in the future. It's all about me. I want more DRM-free games that I'm able to legitimately obtain if possible, and so if GOG offers me a gentleman's honour arrangement to do business with them, I'm going to be a gentleman about it and if the price I see on a game offered to me is worth paying I might buy it, and if I perceive the price too high I'll hold off until it's cheaper sometime down the road.
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skeletonbow: People can play blame games all they want, but blame is irrelevant. People's actions are what are relevant because it is people's actions - and not the rationalization of those actions - which will ultimately decide what actions might be taken by publishers and/or GOG to combat problems they perceive to be a threat.
Gonna pick this segment

How do you rationalize 1$=1Euro? That's what publishers/devs do, no blame taken for that? Skinning euro users 30%+ just because?

Im still yet to find someone explaining me how this 1$=1Euro came to be and why does it stay... :P
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nadenitza: How do you rationalize 1$=1Euro? That's what publishers/devs do, no blame taken for that? Skinning euro users 30%+ just because?

Im still yet to find someone explaining me how this 1$=1Euro came to be and why does it stay... :P
I'm not arguing on behalf of the $1 = €1 rule, but my best guess is that it's the easiest way for the companies to account for VAT which should be around 20-25% depending on country. Of course it is an overly simplified model and adds more than it should, but it's easier than tracking and adding the correct local VAT for each country in the EU.
It has been said that GOG don't pass VAT on to the customer, but with this new pricing model, they do.
Post edited March 03, 2014 by XzavierHyde
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XzavierHyde: I'm not arguing on behalf of the $1 = €1 rule, but my best guess is that it's the easiest way for the companies to account for VAT which should be around 20-25% depending on country.
Nah, that''s really just because they think they can do whatever they want with their customers to make the most profit.
Again learned something usefull...or crazy^^

I had never thought that countrys like Kenia, Marokko,..would have the same or higher prices then Germany.



The World is crazy and humans, as a crowd, are stupid!