Posted April 19, 2016
Jason_the_Iguana: It also adds a bunch of units, but not too many. Some of these are added to the racial lineups to increase variety. For example, Goblins in the mod can no longer build rams or ballistas, but they can build Wolves and Warlocks.
PetrusOctavianus: How will they capture castles without rams? Adding to what was said above:
SM is basically AoW2,5. If you want to play WT, then mostly for the campaign, I think.
The major differences would be - AoW1, AoW2 and AoW3, where AoW1 is hard and somewhat realistic (city is walled? Good bye until I have some siege units), hard (again) and quite personal. In AoW2 your character suddenly turns into lazy fatass who needs to stay in the city and grow fat, or you won't be able to cast spells over distance. And finally AoW3 - mix of previous games. More, IMO, fair, explained, leader is hero again and can kick serious ass, althought he/she is kinda immortal (unless you are missing a city - then you are dead), city management is simillar to the one in AoW + Civ5.
And I must say - I like all of them. :) AoW series belong to my holy trinity of turn-based stratedy fantasy games with HoMM series and Disciples series.
I'm not sure if you can really stop switching to basic colors in windows - it seems it's forced by this version of the game, for what ends - I'm not sure.
And about subforums - I added every game I own to the 'list', in case I had a problem, but I try to speak up in topics about game I love and have something to actually say.
And I usually don't use mods.
Post edited April 19, 2016 by Bethezer