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Dwarves, Day 13

We had saved up the money to buy two towns with a full stack. We feel confident enough to launch an attack on the goblins to claim our dwarven town back. We met the frostlings and their floating glow nearly bumped into us. We said we were taking our leave and suggested we let each other live in peace.
Meanwhile the undead have two stacks of strong units ready to attack. We had to flee the town to make a strong support group in case they decide to attack us.

Turn sent.


Ooc: I got accepted to start my graduation project and I'll be working in Amsterdam 5 days a week. So I will only be able to play my turns on the weekends for 10 - 20 weeks to come. I hope this is not a problem. It seems however that greyhuntr also only delivers on the weekend, so it might work out.
Post edited September 14, 2013 by Senteria
Frostlings, Day 13

Turn sent.
OOC: Sorry for the late replies. It has been a busy couple of weeks.
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Senteria: Ooc: I got accepted to start my graduation project and I'll be working in Amsterdam 5 days a week. So I will only be able to play my turns on the weekends for 10 - 20 weeks to come. I hope this is not a problem. It seems however that greyhuntr also only delivers on the weekend, so it might work out.
Yes, weekdays have much less free time for all of us... PM Wenne and let him know you'll be swinging by his place to play your turns. Or at least watching his kids for 20 minutes so he can play his. :)
Halflings, Day 13

We made friends today. We also identified an enemy and have someone to throw our money grubbing troops at...

TS
Azracs, Day 13

We're not sure if the highmen could buy a town that we wanted, so to secure this income, we bought its units instead.

Turn sent
Post edited September 16, 2013 by potato_head
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potato_head: Azracs, Day 13

We're not sure if the highmen could buy a town that we wanted, so to secure this income, we bought its units instead.

Turn sent
You buy the town with it's defenders. How do you take the defenders without the town I wonder.
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potato_head: Azracs, Day 13

We're not sure if the highmen could buy a town that we wanted, so to secure this income, we bought its units instead.

Turn sent
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Senteria: You buy the town with it's defenders. How do you take the defenders without the town I wonder.
Yes, I meant I bought the town with its units.

Highmen Day 13


The Elves are moving into the caverns in force. They are no hostile to us, but it doesn't look good. Our scout ran into the goblins today and we will most likely go to war.

turn sent OOC: potato_head, you cannot be in an alliance with more than one player at a time for this match.
Dwarves, turn 14

Drats and double drats. They migrated in 3 turns, the jerks. We were just one turn short. =(
We did lure the goblins out. Or did they run away? Whatever the case, the undead outsmarted us. They let us buy the highmen town to steal it. Two stacks are on their way to steal it so we stole their undead town so we'll keep at least one town until reinforcements arrive. We trust in our human ally to keep the west flank secured.

Turn sent.
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greyhuntr: OOC: potato_head, you cannot be in an alliance with more than one player at a time for this match.
I knew I couldn't trust anyone with that bald and shiny a head. Darn elephant producing Azracs!

ooc: Good catch GH. :)
Frostlings, Day 14

Turn sent.
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greyhuntr: OOC: potato_head, you cannot be in an alliance with more than one player at a time for this match.
Allied victory: On (Max of two sides in an Alliance)

My interpretation was that for a victory, only 2 wizards can be allied, but that it would be possible to be allied to more before that, but it's easy to forget to break alliance I guess.
Apologies, will play asap but work is swamping me atm
Humans

We woke from a long sleep and the first thing we did, was clicking next turn by accident. Hence the restart. We captured a small village from the Undead and took an earth node from some indies. We also casually killed 3 lone Dark Elf Units. A highman town joined us underground.

TS